mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-20 13:03:23 -04:00
81 lines
2.4 KiB
C#
81 lines
2.4 KiB
C#
using OpenTK;
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using System;
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using System.Drawing;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Renderers;
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namespace ClassicalSharp.Model {
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public class SpiderModel : IModel {
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ModelSet Set;
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public SpiderModel( Game window ) : base( window ) {
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vertices = new VertexPos3fTex2fCol4b[6 * 6];
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Set = new ModelSet();
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Set.Head = MakeHead();
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Set.Link = MakeLink();
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Set.End = MakeEnd();
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//Set.LeftLegFront = MakeLeg( -0.1875f, 0f, -0.125f, -0.0625f );
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//Set.RightLegFront = MakeLeg( 0f, 0.1875f, 0.0625f, 0.125f );
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vertices = null;
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DefaultSkinTextureId = graphics.LoadTexture( "spider.png" );
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}
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ModelPart MakeHead() {
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return MakePart( 32, 4, 8, 8, 8, 8, 8, 8, -0.25f, 0.25f, 0.25f, 0.75f, -0.6875f, -0.1875f, false );
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}
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ModelPart MakeLink() {
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return MakePart( 0, 0, 6, 6, 6, 6, 6, 6, -0.1875f, 0.1875f, 0.3125f, 0.6875f, 0.1875f, -0.1875f, false );
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}
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ModelPart MakeEnd() {
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index = 0;
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const float x1 = -0.3125f, x2 = 0.3125f, y1 = 0.25f, y2 = 0.75f, z1 = 0.1875f, z2 = 0.9375f;
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YPlane( 12, 12, 10, 12, x2, x1, z2, z1, y2, false ); // top
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YPlane( 22, 12, 10, 12, x2, x1, z1, z2, y1, false ); // bottom
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ZPlane( 12, 24, 10, 8, x2, x1, y1, y2, z1, false ); // front
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ZPlane( 22, 24, 10, 8, x2, x1, y2, y1, z2, false ); // back
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XPlane( 0, 24, 12, 8, z2, z1, y1, y2, x1, false ); // left
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XPlane( 32, 24, 12, 8, z2, z1, y2, y1, x2, false ); // right
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return new ModelPart( vertices, 6 * 6, graphics );
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}
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public override float NameYOffset {
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get { return 1.0125f; }
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}
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protected override void DrawPlayerModel( Player player, PlayerRenderer renderer ) {
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graphics.Texturing = true;
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int texId = DefaultSkinTextureId;
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graphics.Bind2DTexture( texId );
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graphics.AlphaTest = true;
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DrawRotateX( 0, 0.5625f, -0.1875f, -pitch, Set.Head );
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Set.Link.Render();
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Set.End.Render();
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//DrawRotateX( 0, 0.3125f, 0.0625f, leftLegXRot, Set.LeftLegFront );
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//DrawRotateX( 0, 0.3125f, 0.0625f, rightLegXRot, Set.RightLegFront );
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}
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public override void Dispose() {
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Set.Dispose();
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graphics.DeleteTexture( DefaultSkinTextureId );
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}
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class ModelSet {
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public ModelPart Head, Link, End, LegLeft, LegRight;
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public void Dispose() {
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//RightLegFront.Dispose();
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//LeftLegFront.Dispose();
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End.Dispose();
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Head.Dispose();
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Link.Dispose();
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}
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}
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}
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} |