ClassiCube/ClassicalSharp/Rendering/Env/StandardEnvRenderer.cs
UnknownShadow200 98d435b110 fix licensing
2017-01-20 09:12:04 +11:00

226 lines
6.7 KiB
C#

// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
using System;
using ClassicalSharp.Events;
using ClassicalSharp.GraphicsAPI;
using OpenTK;
namespace ClassicalSharp.Renderers {
public unsafe class StandardEnvRenderer : EnvRenderer {
int cloudsVb = -1, cloudVertices, skyVb = -1, skyVertices;
internal bool legacy;
public override void UseLegacyMode(bool legacy) {
this.legacy = legacy;
ContextRecreated();
}
public override void Render(double deltaTime) {
if (skyVb == -1 || cloudsVb == -1) return;
if (!game.SkyboxRenderer.ShouldRender)
RenderMainEnv(deltaTime);
UpdateFog();
}
void RenderMainEnv(double deltaTime) {
Vector3 pos = game.CurrentCameraPos;
float normalY = map.Height + 8;
float skyY = Math.Max(pos.Y + 8, normalY);
gfx.SetBatchFormat(VertexFormat.P3fC4b);
gfx.BindVb(skyVb);
if (skyY == normalY) {
gfx.DrawIndexedVb(DrawMode.Triangles, skyVertices * 6 / 4, 0);
} else {
Matrix4 m = Matrix4.Identity;
m.Row3.Y = skyY - normalY; // Y translation matrix
gfx.PushMatrix();
gfx.MultiplyMatrix(ref m);
gfx.DrawIndexedVb(DrawMode.Triangles, skyVertices * 6 / 4, 0);
gfx.PopMatrix();
}
RenderClouds(deltaTime);
}
protected override void EnvVariableChanged(object sender, EnvVarEventArgs e) {
if (e.Var == EnvVar.SkyColour) {
ResetSky();
} else if (e.Var == EnvVar.FogColour) {
UpdateFog();
} else if (e.Var == EnvVar.CloudsColour) {
ResetClouds();
} else if (e.Var == EnvVar.CloudsLevel) {
ResetSky();
ResetClouds();
}
}
public override void Init(Game game) {
base.Init(game);
gfx.SetFogStart(0);
gfx.Fog = true;
ResetAllEnv(null, null);
game.Events.ViewDistanceChanged += ResetAllEnv;
game.Graphics.ContextLost += ContextLost;
game.Graphics.ContextRecreated += ContextRecreated;
game.SetViewDistance(game.UserViewDistance, false);
}
public override void OnNewMap(Game game) {
gfx.Fog = false;
gfx.DeleteVb(ref skyVb);
gfx.DeleteVb(ref cloudsVb);
}
public override void OnNewMapLoaded(Game game) {
gfx.Fog = true;
ResetAllEnv(null, null);
}
void ResetAllEnv(object sender, EventArgs e) {
UpdateFog();
ContextRecreated();
}
public override void Dispose() {
base.Dispose();
ContextLost();
game.Events.ViewDistanceChanged -= ResetAllEnv;
game.Graphics.ContextLost -= ContextLost;
game.Graphics.ContextRecreated -= ContextRecreated;
}
void RenderClouds(double delta) {
if (game.World.Env.CloudHeight < -2000) return;
double time = game.accumulator;
float offset = (float)(time / 2048f * 0.6f * map.Env.CloudsSpeed);
gfx.SetMatrixMode(MatrixType.Texture);
Matrix4 matrix = Matrix4.Identity; matrix.Row3.X = offset; // translate X axis
gfx.LoadMatrix(ref matrix);
gfx.SetMatrixMode(MatrixType.Modelview);
gfx.AlphaTest = true;
gfx.Texturing = true;
gfx.BindTexture(game.CloudsTex);
gfx.SetBatchFormat(VertexFormat.P3fT2fC4b);
gfx.BindVb(cloudsVb);
gfx.DrawIndexedVb_TrisT2fC4b(cloudVertices * 6 / 4, 0);
gfx.AlphaTest = false;
gfx.Texturing = false;
gfx.SetMatrixMode(MatrixType.Texture);
gfx.LoadIdentityMatrix();
gfx.SetMatrixMode(MatrixType.Modelview);
}
void UpdateFog() {
if (map.IsNotLoaded) return;
FastColour fogCol = FastColour.White;
float fogDensity = 0;
byte block = BlockOn(out fogDensity, out fogCol);
if (fogDensity != 0) {
gfx.SetFogMode(Fog.Exp);
gfx.SetFogDensity(fogDensity);
} else {
gfx.SetFogMode(Fog.Linear);
gfx.SetFogEnd(game.ViewDistance);
}
gfx.ClearColour(fogCol);
gfx.SetFogColour(fogCol);
}
void ResetClouds() {
if (map.IsNotLoaded || game.Graphics.LostContext) return;
gfx.DeleteVb(ref cloudsVb);
RebuildClouds((int)game.ViewDistance, legacy ? 128 : 65536);
}
void ResetSky() {
if (map.IsNotLoaded || game.Graphics.LostContext) return;
gfx.DeleteVb(ref skyVb);
RebuildSky((int)game.ViewDistance, legacy ? 128 : 65536);
}
void ContextLost() {
game.Graphics.DeleteVb(ref skyVb);
game.Graphics.DeleteVb(ref cloudsVb);
}
void ContextRecreated() {
ResetClouds();
ResetSky();
}
void RebuildClouds(int extent, int axisSize) {
extent = Utils.AdjViewDist(extent);
int x1 = -extent, x2 = map.Width + extent;
int z1 = -extent, z2 = map.Length + extent;
cloudVertices = Utils.CountVertices(x2 - x1, z2 - z1, axisSize);
VertexP3fT2fC4b[] vertices = new VertexP3fT2fC4b[cloudVertices];
DrawCloudsY(x1, z1, x2, z2, map.Env.CloudHeight, axisSize, map.Env.CloudsCol.Pack(), vertices);
cloudsVb = gfx.CreateVb(vertices, VertexFormat.P3fT2fC4b, cloudVertices);
}
void RebuildSky(int extent, int axisSize) {
extent = Utils.AdjViewDist(extent);
int x1 = -extent, x2 = map.Width + extent;
int z1 = -extent, z2 = map.Length + extent;
skyVertices = Utils.CountVertices(x2 - x1, z2 - z1, axisSize);
VertexP3fC4b[] vertices = new VertexP3fC4b[skyVertices];
int height = Math.Max(map.Height + 2 + 6, map.Env.CloudHeight + 6);
DrawSkyY(x1, z1, x2, z2, height, axisSize, map.Env.SkyCol.Pack(), vertices);
skyVb = gfx.CreateVb(vertices, VertexFormat.P3fC4b, skyVertices);
}
void DrawSkyY(int x1, int z1, int x2, int z2, int y, int axisSize, int col, VertexP3fC4b[] vertices) {
int endX = x2, endZ = z2, startZ = z1;
int i = 0;
for (; x1 < endX; x1 += axisSize) {
x2 = x1 + axisSize;
if (x2 > endX) x2 = endX;
z1 = startZ;
for (; z1 < endZ; z1 += axisSize) {
z2 = z1 + axisSize;
if (z2 > endZ) z2 = endZ;
vertices[i++] = new VertexP3fC4b(x1, y, z1, col);
vertices[i++] = new VertexP3fC4b(x1, y, z2, col);
vertices[i++] = new VertexP3fC4b(x2, y, z2, col);
vertices[i++] = new VertexP3fC4b(x2, y, z1, col);
}
}
}
void DrawCloudsY(int x1, int z1, int x2, int z2, int y, int axisSize, int col, VertexP3fT2fC4b[] vertices) {
int endX = x2, endZ = z2, startZ = z1;
// adjust range so that largest negative uv coordinate is shifted to 0 or above.
float offset = Utils.CeilDiv(-x1, 2048);
int i = 0;
for (; x1 < endX; x1 += axisSize) {
x2 = x1 + axisSize;
if (x2 > endX) x2 = endX;
z1 = startZ;
for (; z1 < endZ; z1 += axisSize) {
z2 = z1 + axisSize;
if (z2 > endZ) z2 = endZ;
vertices[i++] = new VertexP3fT2fC4b(x1, y + 0.1f, z1, x1 / 2048f + offset, z1 / 2048f + offset, col);
vertices[i++] = new VertexP3fT2fC4b(x1, y + 0.1f, z2, x1 / 2048f + offset, z2 / 2048f + offset, col);
vertices[i++] = new VertexP3fT2fC4b(x2, y + 0.1f, z2, x2 / 2048f + offset, z2 / 2048f + offset, col);
vertices[i++] = new VertexP3fT2fC4b(x2, y + 0.1f, z1, x2 / 2048f + offset, z1 / 2048f + offset, col);
}
}
}
}
}