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ClassiCube/ClassicalSharp/TexturePack
History
UnknownShadow200 6b2651b8fb Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
2016-08-15 20:00:57 +10:00
..
Animations.cs
Make ticking tasks code more extensible.
2016-08-06 15:06:20 +10:00
EntryList.cs
Avoid foreach wherever possible.
2016-08-15 12:57:25 +10:00
LavaAnimation.cs
Fix last commit.
2016-07-12 20:15:19 +10:00
Side.cs
Consistently use 'block' instead of 'tile'.
2016-06-11 18:38:20 +10:00
TerrainAtlas1D.cs
More fixups for android backend.
2016-07-13 22:48:28 +10:00
TerrainAtlas2D.cs
Use android-compatible 'is 32bpp bitmap' test.
2016-07-14 00:15:25 +10:00
TextureCache.cs
Avoid foreach wherever possible.
2016-08-15 12:57:25 +10:00
TexturePackExtractor.cs
Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
2016-08-15 20:00:57 +10:00
ZipReader.cs
Avoid the temp mem allocation for reading compressed data in ZipReader.
2016-08-15 18:49:06 +10:00
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