102 lines
3.4 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
using OpenTK.Input;
namespace ClassicalSharp.Gui {
public class PauseScreen : MenuScreen {
public PauseScreen( Game game ) : base( game ) {
}
public override void Render( double delta ) {
RenderMenuBounds();
api.Texturing = true;
RenderMenuWidgets( delta );
api.Texturing = false;
}
public override void Init() {
base.Init();
game.Events.HackPermissionsChanged += CheckHacksAllowed;
if( game.UseClassicOptions )
MakeClassic();
else
MakeNormal();
if( !game.Network.IsSinglePlayer ) {
widgets[1].Disabled = true;
widgets[2].Disabled = true;
}
CheckHacksAllowed( null, null );
}
void MakeNormal() {
widgets = new Widget[] {
Make( -1, -50, "Options",
(g, w) => g.SetNewScreen( new OptionsGroupScreen( g ) ) ),
Make( 1, -50, "Generate level",
(g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ),
Make( 1, 0, "Load level",
(g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ),
Make( 1, 50, "Save level",
(g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
Make( -1, 0, "Select texture pack",
(g, w) => g.SetNewScreen( new TexturePackScreen( g ) ) ),
Make( -1, 50, "Hotkeys",
(g, w) => g.SetNewScreen( new HotkeyListScreen( g ) ) ),
// Other
ButtonWidget.Create( game, 5, 5, 120, 40, "Quit game",
Anchor.BottomOrRight, Anchor.BottomOrRight,
titleFont, LeftOnly( (g, w) => g.Exit() ) ),
MakeBack( true, titleFont, (g, w) => g.SetNewScreen( null ) ),
};
}
void MakeClassic() {
widgets = new Widget[] {
MakeClassic( 0, -100, "Options",
(g, w) => g.SetNewScreen( new ClassicOptionsScreen( g ) ) ),
MakeClassic( 0, -50, "Generate level",
(g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ),
MakeClassic( 0, 0, "Load level",
(g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ),
MakeClassic( 0, 50, "Save level",
(g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
MakeBack( 401, "Back to game", 22, titleFont, (g, w) => g.SetNewScreen( null ) ),
game.ClassicMode ? null :
MakeClassic( 0, 150, "Nostalgia options",
(g, w) => g.SetNewScreen( new NostalgiaScreen( g ) ) ),
};
}
void CheckHacksAllowed( object sender, EventArgs e ) {
if( game.UseClassicOptions ) return;
widgets[4].Disabled = !game.LocalPlayer.Hacks.CanAnyHacks; // select texture pack
}
ButtonWidget Make( int dir, int y, string text, Action<Game, Widget> onClick ) {
return ButtonWidget.Create( game, dir * 160, y, 301, 40, text,
Anchor.Centre, Anchor.Centre, titleFont, LeftOnly( onClick ) );
}
ButtonWidget MakeClassic( int x, int y, string text, Action<Game, Widget> onClick ) {
return ButtonWidget.Create( game, x, y, 401, 40, text,
Anchor.Centre, Anchor.Centre, titleFont, LeftOnly( onClick ) );
}
public override bool HandlesKeyDown( Key key ) {
if( key == Key.Escape )
game.SetNewScreen( null );
return key < Key.F1 || key > Key.F35;
}
public override void Dispose() {
base.Dispose();
game.Events.HackPermissionsChanged -= CheckHacksAllowed;
}
}
}