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51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using OpenTK;
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namespace ClassicalSharp.Blocks {
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/// <summary> Stores default properties for blocks in Minecraft Classic. </summary>
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public static class DefaultSet {
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public static float Height( byte block ) {
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if( block == Block.Slab ) return 8/16f;
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if( block == Block.CobblestoneSlab ) return 8/16f;
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if( block == Block.Snow ) return 2/16f;
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return 1;
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}
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public static bool FullBright( byte block ) {
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return block == Block.Lava || block == Block.StillLava
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|| block == Block.Magma || block == Block.Fire;
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}
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public static float FogDensity( byte block ) {
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if( block == Block.Water || block == Block.StillWater )
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return 0.1f;
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if( block == Block.Lava || block == Block.StillLava )
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return 2f;
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return 0;
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}
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public static FastColour FogColour( byte block ) {
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if( block == Block.Water || block == Block.StillWater )
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return new FastColour( 5, 5, 51 );
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if( block == Block.Lava || block == Block.StillLava )
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return new FastColour( 153, 25, 0 );
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return default(FastColour);
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}
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public static CollideType Collide( byte block ) {
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if( block >= Block.Water && block <= Block.StillLava )
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return CollideType.SwimThrough;
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if( block >= Block.Dandelion && block <= Block.RedMushroom )
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return CollideType.WalkThrough;
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if( block == Block.Sapling || block == Block.Rope )
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return CollideType.WalkThrough;
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if( block == Block.Fire || block == Block.Snow )
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return CollideType.WalkThrough;
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return CollideType.Solid;
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}
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}
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} |