257 lines
10 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Collections.Generic;
using System.Drawing;
using ClassicalSharp.GraphicsAPI;
#if ANDROID
using Android.Graphics;
#endif
namespace ClassicalSharp {
/// <summary> Class responsible for performing drawing operations on bitmaps
/// and for converting bitmaps into graphics api textures. </summary>
/// <remarks> Uses GDI+ on Windows, uses Cairo on Mono. </remarks>
public abstract partial class IDrawer2D : IDisposable {
protected IGraphicsApi graphics;
public const float Offset = 1.3f;
/// <summary>Whether chat text should be drawn and measuring using the currently bitmapped font,
/// false uses the font supplied as the DrawTextArgs argument supplied to the function. </summary>
public bool UseBitmappedChat = false;
/// <summary> Sets the underlying bitmap that drawing operations will be performed on. </summary>
public abstract void SetBitmap( Bitmap bmp );
/// <summary> Draws a 2D flat rectangle of the specified dimensions at the
/// specified coordinates in the currently bound bitmap. </summary>
public abstract void DrawRect( FastColour colour, int x, int y, int width, int height );
/// <summary> Draws the outline of a 2D flat rectangle of the specified dimensions
/// at the specified coordinates in the currently bound bitmap. </summary>
public abstract void DrawRectBounds( FastColour colour, float lineWidth, int x, int y, int width, int height );
/// <summary> Clears the entire bound bitmap to the specified colour. </summary>
public abstract void Clear( FastColour colour );
/// <summary> Clears the entire given area to the specified colour. </summary>
public abstract void Clear( FastColour colour, int x, int y, int width, int height );
/// <summary> Disposes of any resources used by this class that are associated with the underlying bitmap. </summary>
public abstract void Dispose();
/// <summary> Returns a new bitmap that has 32-bpp pixel format. </summary>
public abstract Bitmap ConvertTo32Bpp( Bitmap src );
/// <summary> Returns a new bitmap that has 32-bpp pixel format. </summary>
public void ConvertTo32Bpp( ref Bitmap src ) {
Bitmap newBmp = ConvertTo32Bpp( src );
src.Dispose();
src = newBmp;
}
/// <summary> Draws a string using the specified arguments and font at the
/// specified coordinates in the currently bound bitmap. </summary>
public abstract void DrawText( ref DrawTextArgs args, int x, int y );
/// <summary> Draws a string using the specified arguments and fonts at the
/// specified coordinates in the currently bound bitmap, clipping if necessary. </summary>
public abstract void DrawClippedText( ref DrawTextArgs args, int x, int y, float maxWidth, float maxHeight );
/// <summary> Draws a string using the specified arguments and the current bitmapped font at the
/// specified coordinates in the currently bound bitmap. </summary>
public abstract void DrawBitmappedText( ref DrawTextArgs args, int x, int y );
/// <summary> Draws a string using the specified arguments, using the specified font or
/// the current bitmapped font depending on 'UseBitmappedChat', at the
/// specified coordinates in the currently bound bitmap. </summary>
public void DrawChatText( ref DrawTextArgs args, int windowX, int windowY ) {
if( !UseBitmappedChat )
DrawText( ref args, windowX, windowY );
else
DrawBitmappedText( ref args, windowX, windowY );
}
/// <summary> Returns the size of a bitmap needed to contain the specified text with the given arguments. </summary>
public abstract Size MeasureSize( ref DrawTextArgs args );
/// <summary> Returns the size of a bitmap needed to contain the specified text with the given arguments,
/// when drawn with the current bitmapped font. </summary>
public abstract Size MeasureBitmappedSize( ref DrawTextArgs args );
/// <summary> Returns the size of a bitmap needed to contain the specified text with the given arguments,
/// when drawn with the specified font or the current bitmapped font depending on 'UseBitmappedChat'. </summary>
public Size MeasureChatSize( ref DrawTextArgs args ) {
return !UseBitmappedChat ? MeasureSize( ref args ) :
MeasureBitmappedSize( ref args );
}
/// <summary> Draws the specified string from the arguments into a new bitmap,
/// then creates a 2D texture with origin at the specified window coordinates. </summary>
public Texture MakeTextTexture( ref DrawTextArgs args, int windowX, int windowY ) {
return MakeTextureImpl( ref args, windowX, windowY, false );
}
/// <summary> Draws the specified string from the arguments into a new bitmap,
/// using the current bitmap font, then creates a 2D texture with origin at the
/// specified window coordinates. </summary>
public Texture MakeBitmappedTextTexture( ref DrawTextArgs args, int windowX, int windowY ) {
return MakeTextureImpl( ref args, windowX, windowY, true );
}
/// <summary> Draws the specified string from the arguments into a new bitmap,
/// using the specified font or the current bitmapped font depending on 'UseBitmappedChat',
/// then creates a 2D texture with origin at the specified window coordinates. </summary>
public Texture MakeChatTextTexture( ref DrawTextArgs args, int windowX, int windowY ) {
return MakeTextureImpl( ref args, windowX, windowY, UseBitmappedChat );
}
Texture MakeTextureImpl( ref DrawTextArgs args, int windowX, int windowY, bool bitmapped ) {
Size size = bitmapped ? MeasureBitmappedSize( ref args ) : MeasureSize( ref args );
if( size == Size.Empty )
return new Texture( -1, windowX, windowY, 0, 0, 1, 1 );
using( Bitmap bmp = CreatePow2Bitmap( size ) ) {
SetBitmap( bmp );
args.SkipPartsCheck = true;
if( !bitmapped )
DrawText( ref args, 0, 0 );
else
DrawBitmappedText( ref args, 0, 0 );
Dispose();
return Make2DTexture( bmp, size, windowX, windowY );
}
}
/// <summary> Disposes of all native resources used by this class. </summary>
/// <remarks> You will no longer be able to perform measuring or drawing calls after this. </remarks>
public abstract void DisposeInstance();
/// <summary> Creates a 2D texture with origin at the specified window coordinates. </summary>
public Texture Make2DTexture( Bitmap bmp, Size used, int windowX, int windowY ) {
int texId = graphics.CreateTexture( bmp );
return new Texture( texId, windowX, windowY, used.Width, used.Height,
(float)used.Width / bmp.Width, (float)used.Height / bmp.Height );
}
/// <summary> Creates a power-of-2 sized bitmap larger or equal to to the given size. </summary>
public static Bitmap CreatePow2Bitmap( Size size ) {
return Platform.CreateBmp( Utils.NextPowerOf2( size.Width ), Utils.NextPowerOf2( size.Height ) );
}
public FastColour[] Colours = new FastColour[256];
public IDrawer2D() { InitColours(); }
public void InitColours() {
for( int i = 0; i < Colours.Length; i++ )
Colours[i] = default(FastColour);
for( int i = 0; i <= 9; i++ )
Colours['0' + i] = FastColour.GetHexEncodedCol( i );
for( int i = 10; i <= 15; i++) {
Colours['a' + i - 10] = FastColour.GetHexEncodedCol( i );
Colours['A' + i - 10] = FastColour.GetHexEncodedCol( i );
}
}
protected List<TextPart> parts = new List<TextPart>( 64 );
protected struct TextPart {
public string Text;
public FastColour TextColour;
public TextPart( string text, FastColour col ) {
Text = text;
TextColour = col;
}
}
protected void GetTextParts( string value ) {
parts.Clear();
if( String.IsNullOrEmpty( value ) ) {
} else if( value.IndexOf( '&' ) == -1 ) {
parts.Add( new TextPart( value, FastColour.White ) );
} else {
SplitText( value );
}
}
/// <summary> Splits the input string by recognised colour codes. (e.g &amp;f) </summary>
protected void SplitText( string value ) {
char code = 'f';
for( int i = 0; i < value.Length; i++ ) {
int nextAnd = value.IndexOf( '&', i );
int partLength = nextAnd == -1 ? value.Length - i : nextAnd - i;
if( partLength > 0 ) {
string part = value.Substring( i, partLength );
FastColour col = Colours[code];
parts.Add( new TextPart( part, col ) );
}
i += partLength + 1;
if( nextAnd >= 0 && nextAnd + 1 < value.Length ) {
if( !ValidColour( value[nextAnd + 1] ) ) {
i--; // include character that isn't a valid colour code.
} else {
code = value[nextAnd + 1];
}
}
}
}
/// <summary> Returns whenever the given character is a valid colour code. </summary>
public bool ValidColour( char c ) {
return (int)c < 256 && Colours[c].A > 0;
}
/// <summary> Returns the last valid colour code in the given input,
/// or \0 if no valid colour code was found. </summary>
public char LastColour( string input, int start ) {
if( start >= input.Length )
start = input.Length - 1;
for( int i = start; i >= 0; i--) {
if( input[i] != '&' ) continue;
if( i < input.Length - 1 && ValidColour( input[i + 1] ) )
return input[i + 1];
}
return '\0';
}
public static bool IsWhiteColour( char c ) {
return c == '\0' || c == 'f' || c == 'F';
}
public void ReducePadding( ref Texture tex, int point ) {
ReducePadding( ref tex, point, 4 );
}
public void ReducePadding( ref int height, int point ) {
ReducePadding( ref height, point, 4 );
}
public void ReducePadding( ref Texture tex, int point, int scale ) {
if( !UseBitmappedChat ) return;
point = AdjTextSize( point );
int padding = (tex.Height - point) / scale;
float vAdj = (float)padding / Utils.NextPowerOf2( tex.Height );
tex.V1 += vAdj; tex.V2 -= vAdj;
tex.Height -= padding * 2;
}
public void ReducePadding( ref int height, int point, int scale ) {
if( !UseBitmappedChat ) return;
point = AdjTextSize( point );
int padding = (height - point) / scale;
height -= padding * 2;
}
}
}