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80 lines
2.7 KiB
C#
80 lines
2.7 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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using System.IO;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Model;
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namespace ClassicalSharp.TexturePack {
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/// <summary> Extracts resources from a .zip texture pack. </summary>
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public sealed class TexturePackExtractor {
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public const string Dir = "texpacks";
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Game game;
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public void Extract( string path, Game game ) {
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path = Path.Combine( Dir, path );
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path = Path.Combine( Program.AppDirectory, path );
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using( Stream fs = new FileStream( path, FileMode.Open, FileAccess.Read, FileShare.Read ) )
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Extract( fs, game );
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}
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public void Extract( byte[] data, Game game ) {
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using( Stream fs = new MemoryStream( data ) )
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Extract( fs, game );
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}
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void Extract( Stream stream, Game game ) {
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this.game = game;
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game.Events.RaiseTexturePackChanged();
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ZipReader reader = new ZipReader();
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reader.ShouldProcessZipEntry = (f) => true;
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reader.ProcessZipEntry = ProcessZipEntry;
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reader.Extract( stream );
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}
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void ProcessZipEntry( string filename, byte[] data, ZipEntry entry ) {
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MemoryStream stream = new MemoryStream( data );
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ModelCache cache = game.ModelCache;
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// Ignore directories: convert x/name to name and x\name to name.
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string name = filename.ToLower();
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int i = name.LastIndexOf( '\\' );
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if( i >= 0 ) name = name.Substring( i + 1, name.Length - 1 - i );
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i = name.LastIndexOf( '/' );
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if( i >= 0 ) name = name.Substring( i + 1, name.Length - 1 - i );
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switch( name ) {
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case "terrain.png":
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Bitmap atlas = Platform.ReadBmp( stream );
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if( !game.ChangeTerrainAtlas( atlas ) ) atlas.Dispose();
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break;
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case "clouds.png":
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case "cloud.png":
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game.UpdateTexture( ref game.CloudsTex, data, false ); break;
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case "gui.png":
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game.UpdateTexture( ref game.GuiTex, data, false ); break;
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case "gui_classic.png":
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game.UpdateTexture( ref game.GuiClassicTex, data, false ); break;
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case "icons.png":
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game.UpdateTexture( ref game.IconsTex, data, false ); break;
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case "particles.png":
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game.UpdateTexture( ref game.ParticleManager.ParticlesTexId,
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data, false ); break;
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case "default.png":
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SetFontBitmap( game, stream ); break;
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}
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game.Events.RaiseTextureChanged( name, data );
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}
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void SetFontBitmap( Game game, Stream stream ) {
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Bitmap bmp = Platform.ReadBmp( stream );
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if( !FastBitmap.CheckFormat( bmp.PixelFormat ) )
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game.Drawer2D.ConvertTo32Bpp( ref bmp );
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game.Drawer2D.SetFontBitmap( bmp );
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game.Events.RaiseChatFontChanged();
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}
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}
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}
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