Logo
Explore Help
Sign In
AstralTransRocketries/ClassiCube
1
0
Fork 0
You've already forked ClassiCube
mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-10-12 15:52:45 -04:00
Code Issues Packages Projects Releases Wiki Activity
ClassiCube/ClassicalSharp/Commands
History
UnknownShadow200 d24a929267 Core: Allow building up to 16 chunks per frame.
2016-10-17 16:42:38 +11:00
..
Command.cs
Add copyright notices to every source file.
2016-03-26 13:51:42 +11:00
CommandList.cs
Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network.
2016-09-11 12:52:00 +10:00
CommandReader.cs
Core: Allow building up to 16 chunks per frame.
2016-10-17 16:42:38 +11:00
DefaultCommands.cs
In SinglePlayer, you should be able to use commands without /client. (E.g. /cuboid will act the same as /client cuboid)
2016-09-09 09:07:27 +10:00
SinglePlayerCommands.cs
Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
2016-10-04 14:09:20 +11:00
Powered by Gitea Version: Page: 1133ms Template: 39ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API