mirror of
https://github.com/ClassiCube/ClassiCube.git
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181 lines
6.9 KiB
C#
181 lines
6.9 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.IO;
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using System.IO.Compression;
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using ClassicalSharp.Entities;
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using ClassicalSharp.Network;
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using ClassicalSharp.Network.Protocols;
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using OpenTK;
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using NbtCompound = System.Collections.Generic.Dictionary<string, ClassicalSharp.Map.NbtTag>;
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namespace ClassicalSharp.Map {
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public sealed class MapCwImporter : IMapFormatImporter {
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BinaryReader reader;
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NbtFile file;
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Game game;
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World map;
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public byte[] Load( Stream stream, Game game, out int width, out int height, out int length ) {
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GZipHeaderReader gsHeader = new GZipHeaderReader();
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while( !gsHeader.ReadHeader( stream ) ) { }
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using( DeflateStream gs = new DeflateStream( stream, CompressionMode.Decompress ) ) {
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reader = new BinaryReader( gs );
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if( reader.ReadByte() != (byte)NbtTagType.Compound )
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throw new InvalidDataException( "Nbt file must start with Tag_Compound" );
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this.game = game;
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map = game.World;
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file = new NbtFile( reader );
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NbtTag root = file.ReadTag( (byte)NbtTagType.Compound, true );
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NbtCompound children = (NbtCompound)root.Value;
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if( children.ContainsKey( "Metadata" ) )
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ParseMetadata( children );
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NbtCompound spawn = (NbtCompound)children["Spawn"].Value;
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LocalPlayer p = game.LocalPlayer;
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p.Spawn.X = (short)spawn["X"].Value;
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p.Spawn.Y = (short)spawn["Y"].Value;
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p.Spawn.Z = (short)spawn["Z"].Value;
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if( spawn.ContainsKey( "H" ) )
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p.SpawnYaw = (float)Utils.PackedToDegrees( (byte)spawn["H"].Value );
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if( spawn.ContainsKey( "P" ) )
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p.SpawnPitch = (float)Utils.PackedToDegrees( (byte)spawn["P"].Value );
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map.Uuid = new Guid( (byte[])children["UUID"].Value );
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width = (short)children["X"].Value;
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height = (short)children["Y"].Value;
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length = (short)children["Z"].Value;
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// Older versions incorrectly multiplied spawn coords by * 32, so we check for that.
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if( p.Spawn.X < 0 || p.Spawn.X >= width || p.Spawn.Y < 0 ||
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p.Spawn.Y >= height || p.Spawn.Z < 0 || p.Spawn.Z >= length ) {
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p.Spawn.X /= 32; p.Spawn.Y /= 32; p.Spawn.Z /= 32;
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}
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return (byte[])children["BlockArray"].Value;
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}
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}
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void ParseMetadata( NbtCompound children ) {
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NbtCompound metadata = (NbtCompound)children["Metadata"].Value;
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NbtTag cpeTag;
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LocalPlayer p = game.LocalPlayer;
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if( !metadata.TryGetValue( "CPE", out cpeTag ) ) return;
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metadata = (NbtCompound)cpeTag.Value;
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if( CheckKey( "ClickDistance", 1, metadata ) ) {
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p.ReachDistance = (short)curCpeExt["Distance"].Value / 32f;
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}
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if( CheckKey( "EnvColors", 1, metadata ) ) {
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map.Env.SetSkyColour( GetColour( "Sky", WorldEnv.DefaultSkyColour ) );
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map.Env.SetCloudsColour( GetColour( "Cloud", WorldEnv.DefaultCloudsColour ) );
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map.Env.SetFogColour( GetColour( "Fog", WorldEnv.DefaultFogColour ) );
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map.Env.SetSunlight( GetColour( "Sunlight", WorldEnv.DefaultSunlight ) );
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map.Env.SetShadowlight( GetColour( "Ambient", WorldEnv.DefaultShadowlight ) );
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}
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if( CheckKey( "EnvMapAppearance", 1, metadata ) ) {
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string url = null;
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if( curCpeExt.ContainsKey( "TextureURL" ) )
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url = (string)curCpeExt["TextureURL"].Value;
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if( url.Length == 0 ) url = null;
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if( game.AllowServerTextures && url != null )
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game.Server.RetrieveTexturePack( url );
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byte sidesBlock = (byte)curCpeExt["SideBlock"].Value;
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byte edgeBlock = (byte)curCpeExt["EdgeBlock"].Value;
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map.Env.SetSidesBlock( sidesBlock );
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map.Env.SetEdgeBlock( edgeBlock );
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map.Env.SetEdgeLevel( (short)curCpeExt["SideLevel"].Value );
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}
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if( CheckKey( "EnvWeatherType", 1, metadata ) ) {
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byte weather = (byte)curCpeExt["WeatherType"].Value;
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map.Env.SetWeather( (Weather)weather );
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}
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if( game.AllowCustomBlocks && CheckKey( "BlockDefinitions", 1, metadata ) ) {
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foreach( var pair in curCpeExt ) {
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if( pair.Value.TagId != NbtTagType.Compound ) continue;
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if( !Utils.CaselessStarts( pair.Key, "Block" ) ) continue;
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ParseBlockDefinition( (NbtCompound)pair.Value.Value );
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}
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}
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}
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NbtCompound curCpeExt;
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bool CheckKey( string key, int version, NbtCompound tag ) {
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NbtTag value;
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if( !tag.TryGetValue( key, out value ) ) return false;
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if( value.TagId != NbtTagType.Compound ) return false;
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tag = (NbtCompound)value.Value;
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if( !tag.TryGetValue( "ExtensionVersion", out value ) ) return false;
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if( (int)value.Value == version ) {
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curCpeExt = tag;
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return true;
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}
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return false;
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}
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FastColour GetColour( string key, FastColour def ) {
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NbtTag tag;
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if( !curCpeExt.TryGetValue( key, out tag ) )
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return def;
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NbtCompound compound = (NbtCompound)tag.Value;
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short r = (short)compound["R"].Value;
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short g = (short)compound["G"].Value;
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short b = (short)compound["B"].Value;
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bool invalid = r < 0 || r > 255 || g < 0 || g > 255 || b < 0 || b > 255;
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return invalid ? def : new FastColour( r, g, b );
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}
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void ParseBlockDefinition( NbtCompound compound ) {
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byte id = (byte)compound["ID"].Value;
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BlockInfo info = game.BlockInfo;
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info.Name[id] = (string)compound["Name"].Value;
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info.Collide[id] = (CollideType)compound["CollideType"].Value;
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info.SpeedMultiplier[id] = (float)compound["Speed"].Value;
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byte[] data = (byte[])compound["Textures"].Value;
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info.SetTex( data[0], Side.Top, id );
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info.SetTex( data[1], Side.Bottom, id );
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info.SetTex( data[2], Side.Left, id );
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info.SetTex( data[3], Side.Right, id );
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info.SetTex( data[4], Side.Front, id );
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info.SetTex( data[5], Side.Back, id );
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info.BlocksLight[id] = (byte)compound["TransmitsLight"].Value == 0;
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byte soundId = (byte)compound["WalkSound"].Value;
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info.DigSounds[id] = CPEProtocolBlockDefs.breakSnds[soundId];
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info.StepSounds[id] = CPEProtocolBlockDefs.stepSnds[soundId];
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info.FullBright[id] = (byte)compound["FullBright"].Value != 0;
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info.IsSprite[id] = (byte)compound["Shape"].Value == 0;
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CPEProtocolBlockDefs.SetBlockDraw( info, id, (byte)compound["BlockDraw"].Value );
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data = (byte[])compound["Fog"].Value;
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info.FogDensity[id] = (data[0] + 1) / 128f;
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// Fix for older ClassicalSharp versions which saved wrong fog density value
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if( data[0] == 0xFF ) info.FogDensity[id] = 0;
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info.FogColour[id] = new FastColour( data[1], data[2], data[3] );
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data = (byte[])compound["Coords"].Value;
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info.MinBB[id] = new Vector3( data[0] / 16f, data[1] / 16f, data[2] / 16f );
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info.MaxBB[id] = new Vector3( data[3] / 16f, data[4] / 16f, data[5] / 16f );
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if( info.Collide[id] != CollideType.Solid ) {
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info.IsTransparent[id] = true;
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info.IsOpaque[id] = false;
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}
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info.SetupCullingCache( id );
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info.InitLightOffsets();
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game.Events.RaiseBlockDefinitionChanged();
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info.DefinedCustomBlocks[id >> 5] |= (1u << (id & 0x1F));
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game.Inventory.CanPlace.SetNotOverridable( true, id );
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game.Inventory.CanDelete.SetNotOverridable( true, id );
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game.Events.RaiseBlockPermissionsChanged();
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}
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}
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} |