mirror of
https://github.com/ClassiCube/ClassiCube.git
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212 lines
6.1 KiB
C#
212 lines
6.1 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using ClassicalSharp.Entities;
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using ClassicalSharp.Events;
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using ClassicalSharp.Gui;
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using ClassicalSharp.Network;
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using ClassicalSharp.TexturePack;
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using ClassicalSharp.Network.Protocols;
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namespace ClassicalSharp.Network {
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public partial class NetworkProcessor : IServerConnection {
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public NetworkProcessor( Game window ) {
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game = window;
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cpeData = game.AddComponent( new CPESupport() );
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}
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public override bool IsSinglePlayer { get { return false; } }
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Socket socket;
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DateTime lastPacket;
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Opcode lastOpcode;
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internal NetReader reader;
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internal NetWriter writer;
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internal ClassicProtocol classic;
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internal CPEProtocol cpe;
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internal CPEProtocolBlockDefs cpeBlockDefs;
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internal WoMProtocol wom;
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internal CPESupport cpeData;
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internal ScheduledTask task;
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internal bool receivedFirstPosition;
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internal byte[] needRemoveNames = new byte[256 >> 3];
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public override void Connect( IPAddress address, int port ) {
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socket = new Socket( address.AddressFamily, SocketType.Stream, ProtocolType.Tcp );
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try {
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socket.Connect( address, port );
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} catch( SocketException ex ) {
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ErrorHandler.LogError( "connecting to server", ex );
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game.Disconnect( "&eUnable to reach " + address + ":" + port,
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"Unable to establish an underlying connection" );
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Dispose();
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return;
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}
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reader = new NetReader( socket );
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writer = new NetWriter( socket );
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classic = new ClassicProtocol( game );
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classic.Init();
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cpe = new CPEProtocol( game );
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cpe.Init();
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cpeBlockDefs = new CPEProtocolBlockDefs( game );
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cpeBlockDefs.Init();
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wom = new WoMProtocol( game );
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wom.Init();
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Disconnected = false;
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receivedFirstPosition = false;
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lastPacket = DateTime.UtcNow;
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game.WorldEvents.OnNewMap += OnNewMap;
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game.UserEvents.BlockChanged += BlockChanged;
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classic.SendLogin( game.Username, game.Mppass );
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lastPacket = DateTime.UtcNow;
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}
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public override void Dispose() {
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game.WorldEvents.OnNewMap -= OnNewMap;
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game.UserEvents.BlockChanged -= BlockChanged;
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socket.Close();
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Disconnected = true;
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}
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public override void Tick( ScheduledTask task ) {
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if( Disconnected ) return;
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if( (DateTime.UtcNow - lastPacket).TotalSeconds >= 30 ) {
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CheckDisconnection( task.Interval );
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}
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if( Disconnected ) return;
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LocalPlayer player = game.LocalPlayer;
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this.task = task;
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try {
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reader.ReadPendingData();
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} catch( SocketException ex ) {
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ErrorHandler.LogError( "reading packets", ex );
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game.Disconnect( "&eLost connection to the server", "I/O error when reading packets" );
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Dispose();
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return;
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}
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while( (reader.size - reader.index) > 0 ) {
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byte opcode = reader.buffer[reader.index];
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// Workaround for older D3 servers which wrote one byte too many for HackControl packets.
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if( cpeData.needD3Fix && lastOpcode == Opcode.CpeHackControl && (opcode == 0x00 || opcode == 0xFF) ) {
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Utils.LogDebug( "Skipping invalid HackControl byte from D3 server." );
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reader.Skip( 1 );
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player.physics.jumpVel = 0.42f; // assume default jump height
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player.physics.serverJumpVel = player.physics.jumpVel;
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continue;
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}
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if( opcode > maxHandledPacket ) {
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ErrorHandler.LogError( "NetworkProcessor.Tick",
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"received an invalid opcode of " + opcode );
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reader.Skip( 1 );
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continue;
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}
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if( (reader.size - reader.index) < packetSizes[opcode] ) break;
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ReadPacket( opcode );
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}
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reader.RemoveProcessed();
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if( receivedFirstPosition ) {
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SendPosition( player.Position, player.HeadYawDegrees, player.PitchDegrees );
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}
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CheckAsyncResources();
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wom.Tick();
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}
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/// <summary> Sets the incoming packet handler for the given packet id. </summary>
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public void Set( Opcode opcode, Action handler, int packetSize ) {
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handlers[(byte)opcode] = handler;
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packetSizes[(byte)opcode] = (ushort)packetSize;
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maxHandledPacket = Math.Max( (byte)opcode, maxHandledPacket );
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}
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internal void SendPacket() {
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if( Disconnected ) {
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writer.index = 0;
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return;
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}
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try {
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writer.Send();
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} catch( SocketException ) {
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// NOTE: Not immediately disconnecting, as otherwise we sometimes miss out on kick messages
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writer.index = 0;
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}
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}
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void ReadPacket( byte opcode ) {
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reader.Skip( 1 ); // remove opcode
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lastOpcode = (Opcode)opcode;
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Action handler = handlers[opcode];
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lastPacket = DateTime.UtcNow;
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if( handler == null )
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throw new NotImplementedException( "Unsupported packet:" + (Opcode)opcode );
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handler();
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}
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internal void SkipPacketData( Opcode opcode ) {
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reader.Skip( packetSizes[(byte)opcode] - 1 );
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}
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internal void ResetProtocols() {
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UsingExtPlayerList = false;
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UsingPlayerClick = false;
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SupportsPartialMessages = false;
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SupportsFullCP437 = false;
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for( int i = 0; i < handlers.Length; i++ )
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handlers[i] = null;
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packetSizes[(byte)Opcode.CpeEnvSetMapApperance] = 69;
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packetSizes[(byte)Opcode.CpeDefineBlockExt] = 85;
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}
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internal Action[] handlers = new Action[256];
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internal ushort[] packetSizes = new ushort[256];
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int maxHandledPacket = 0;
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void BlockChanged( object sender, BlockChangedEventArgs e ) {
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Vector3I p = e.Coords;
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byte block = game.Inventory.HeldBlock;
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if( e.Block == 0 ) {
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classic.SendSetBlock( p.X, p.Y, p.Z, false, block );
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} else {
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classic.SendSetBlock( p.X, p.Y, p.Z, true, e.Block );
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}
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}
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void OnNewMap( object sender, EventArgs e ) {
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// wipe all existing entity states
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for( int i = 0; i < 256; i++ )
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RemoveEntity( (byte)i );
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}
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double testAcc = 0;
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void CheckDisconnection( double delta ) {
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testAcc += delta;
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if( testAcc < 1 ) return;
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testAcc = 0;
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if( !socket.Connected || ( socket.Poll( 1000, SelectMode.SelectRead ) && socket.Available == 0 ) ) {
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game.Disconnect( "&eDisconnected from the server", "Connection timed out" );
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Dispose();
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}
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}
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}
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} |