Logo
Explore Help
Sign In
AstralTransRocketries/ClassiCube
1
0
Fork 0
You've already forked ClassiCube
mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-10-17 10:42:22 -04:00
Code Issues Packages Projects Releases Wiki Activity
ClassiCube/ClassicalSharp/2D/Screens/Menu
History
UnknownShadow200 dd23cc8a47 Use cloud height rather than offset in options, allow placing liquid and sprite blocks even if entities are located there.
2015-10-12 06:55:14 +11:00
..
EnvSettingsScreen.cs
Use cloud height rather than offset in options, allow placing liquid and sprite blocks even if entities are located there.
2015-10-12 06:55:14 +11:00
KeyMappingsScreen.cs
Can pass initial texture pack as a command line argument to the client. Add a texture pack selection screen.
2015-10-10 12:25:40 +11:00
LoadLevelScreen.cs
Add screen for loading maps in singleplayer.
2015-10-10 18:21:41 +11:00
MenuInputScreen.cs
Can pass initial texture pack as a command line argument to the client. Add a texture pack selection screen.
2015-10-10 12:25:40 +11:00
MenuScreen.cs
Refactor and comment gui, make tab list higher up and more solid.
2015-10-09 16:47:39 +11:00
OptionsScreen.cs
Extend map edge to just above map sides, fixes #94. Also fix crashing with legacyfast rendertype and view distance > 4096.
2015-10-11 09:36:10 +11:00
PauseScreen.cs
Add screen for loading maps in singleplayer.
2015-10-10 18:21:41 +11:00
SaveLevelScreen.cs
Refactor and comment gui, make tab list higher up and more solid.
2015-10-09 16:47:39 +11:00
TexturePackScreen.cs
Add screen for loading maps in singleplayer.
2015-10-10 18:21:41 +11:00
Powered by Gitea Version: Page: 366ms Template: 27ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API