2015-10-10 18:21:41 +11:00

45 lines
1.5 KiB
C#

using System;
using System.IO;
using ClassicalSharp.Commands;
namespace ClassicalSharp.Singleplayer {
/// <summary> Command that generates a new flatgrass map in singleplayer mode. </summary>
public sealed class GenerateCommand : Command {
public GenerateCommand() {
Name = "Generate";
Help = new [] {
"&a/client generate [width height length]",
"&bwidth: &eSpecifies X-axis/width of the new map.",
"&bheight: &eSpecifies Y-axis/height of the new map.",
"&blength: &eSpecifies Z-axis/length of the new map.",
};
}
public override void Execute( CommandReader reader ) {
int width, height, length;
if( !reader.NextInt( out width ) || !reader.NextInt( out height ) || !reader.NextInt( out length ) ) {
game.Chat.Add( "&e/client generate: &cInvalid dimensions." );
} else {
if( width < 16 || height < 16 || length < 16 ) {
game.Chat.Add( "&e/client generate: &cDimensions too small." );
return;
}
if( width > 1024 || height > 1024 || length > 1024 ) {
game.Chat.Add( "&e/client generate: &cDimensions too large." );
return;
}
if( !( game.Network is SinglePlayerServer ) ) {
game.Chat.Add( "&e/client generate: &cThis command only works in singleplayer mode." );
return;
}
SinglePlayerServer server = (SinglePlayerServer)game.Network;
server.NewMap();
game.chatInInputBuffer = "";
server.MakeMap( width, height, length );
}
}
}
}