mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-04 19:47:00 -04:00
63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
using System;
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using ClassicalSharp.GraphicsAPI;
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using OpenTK;
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namespace ClassicalSharp.Model {
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public class PigModel : IModel {
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public PigModel( Game window ) : base( window ) {
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vertices = new ModelVertex[partVertices * 6];
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Head = MakeHead();
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Torso = MakeTorso();
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LeftLegFront = MakeLeg( -5/16f, -1/16f, -7/16f, -3/16f );
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RightLegFront = MakeLeg( 1/16f, 5/16f, -7/16f, -3/16f );
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LeftLegBack = MakeLeg( -5/16f, -1/16f, 5/16f, 9/16f );
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RightLegBack = MakeLeg( 1/16f, 5/16f, 5/16f, 9/16f );
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}
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ModelPart MakeHead() {
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return MakePart( 0, 0, 8, 8, 8, 8, 8, 8, -4/16f, 4/16f, 8/16f, 16/16f, -14/16f, -6/16f, false );
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}
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ModelPart MakeTorso() {
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return MakeRotatedPart( 28, 8, 8, 16, 10, 8, 10, 16, -5/16f, 5/16f, 6/16f, 14/16f, -8/16f, 8/16f, false );
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}
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ModelPart MakeLeg( float x1, float x2, float z1, float z2 ) {
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return MakePart( 0, 16, 4, 6, 4, 4, 4, 6, x1, x2, 0f, 6/16f, z1, z2, false );
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}
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public override float NameYOffset {
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get { return 1.075f; }
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}
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public override float GetEyeY( Player player ) {
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return 12/16f;
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}
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public override Vector3 CollisionSize {
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get { return new Vector3( 14/16f, 14/16f, 14/16f ); }
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}
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public override BoundingBox PickingBounds {
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get { return new BoundingBox( -5/16f, 0, -14/16f, 5/16f, 16/16f, 9/16f ); }
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}
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protected override void DrawPlayerModel( Player p ) {
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graphics.Texturing = true;
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int texId = p.MobTextureId <= 0 ? cache.PigTexId : p.MobTextureId;
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graphics.BindTexture( texId );
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DrawRotate( 0, 12/16f, -6/16f, -p.PitchRadians, 0, 0, Head );
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DrawPart( Torso );
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DrawRotate( 0, 6/16f, -5/16f, p.leftLegXRot, 0, 0, LeftLegFront );
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DrawRotate( 0, 6/16f, -5/16f, p.rightLegXRot, 0, 0, RightLegFront );
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DrawRotate( 0, 6/16f, 7/16f, p.rightLegXRot, 0, 0, LeftLegBack );
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DrawRotate( 0, 6/16f, 7/16f, p.leftLegXRot, 0, 0, RightLegBack );
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graphics.AlphaTest = true;
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}
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ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack;
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}
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} |