mirror of
https://github.com/ClassiCube/ClassiCube.git
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82 lines
3.1 KiB
C#
82 lines
3.1 KiB
C#
using System;
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using System.Drawing;
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using ClassicalSharp.Renderers;
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namespace ClassicalSharp {
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public class EnvSettingsScreen : MenuInputScreen {
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public EnvSettingsScreen( Game game ) : base( game ) {
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}
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public override void Init() {
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base.Init();
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buttons = new ButtonWidget[] {
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Make( -140, -150, "Clouds colour", Anchor.Centre, OnWidgetClick,
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g => g.Map.CloudsCol.ToRGBHexString(),
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(g, v) => g.Map.SetCloudsColour( FastColour.Parse( v ) ) ),
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Make( -140, -100, "Sky colour", Anchor.Centre, OnWidgetClick,
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g => g.Map.SkyCol.ToRGBHexString(),
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(g, v) => g.Map.SetSkyColour( FastColour.Parse( v ) ) ),
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Make( -140, -50, "Fog colour", Anchor.Centre, OnWidgetClick,
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g => g.Map.FogCol.ToRGBHexString(),
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(g, v) => g.Map.SetFogColour( FastColour.Parse( v ) ) ),
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Make( -140, 0, "Clouds speed", Anchor.Centre, OnWidgetClick,
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g => { StandardEnvRenderer env = game.EnvRenderer as StandardEnvRenderer;
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return env == null ? "(not active)" : env.CloudsSpeed.ToString(); },
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(g, v) => { StandardEnvRenderer env = game.EnvRenderer as StandardEnvRenderer;
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if( env != null )
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env.CloudsSpeed = Single.Parse( v ); } ),
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Make( -140, 50, "Clouds height", Anchor.Centre, OnWidgetClick,
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g => g.Map.CloudHeight.ToString(),
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(g, v) => g.Map.SetCloudsLevel( Int32.Parse( v ) ) ),
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Make( 140, -150, "Sunlight colour", Anchor.Centre, OnWidgetClick,
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g => g.Map.Sunlight.ToRGBHexString(),
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(g, v) => g.Map.SetSunlight( FastColour.Parse( v ) ) ),
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Make( 140, -100, "Shadow colour", Anchor.Centre, OnWidgetClick,
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g => g.Map.Shadowlight.ToRGBHexString(),
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(g, v) => g.Map.SetShadowlight( FastColour.Parse( v ) ) ),
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Make( 140, -50, "Weather", Anchor.Centre, OnWidgetClick,
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g => ((int)g.Map.Weather).ToString(),
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(g, v) => g.Map.SetWeather( (Weather)Int32.Parse( v ) ) ),
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Make( 140, 0, "Water level", Anchor.Centre, OnWidgetClick,
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g => g.Map.WaterHeight.ToString(),
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(g, v) => g.Map.SetWaterLevel( Int32.Parse( v ) ) ),
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Make( 0, 5, "Back to menu", Anchor.BottomOrRight,
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(g, w) => g.SetNewScreen( new PauseScreen( g ) ), null, null ),
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null,
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};
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validators = new MenuInputValidator[] {
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new HexColourValidator(),
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new HexColourValidator(),
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new HexColourValidator(),
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new RealValidator( 0, 1000 ),
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new IntegerValidator( -1000, 1000 ),
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new HexColourValidator(),
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new HexColourValidator(),
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new IntegerValidator( 0, 2 ),
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new IntegerValidator( -2048, 2048 ),
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};
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okayIndex = buttons.Length - 1;
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}
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ButtonWidget Make( int x, int y, string text, Anchor vDocking, Action<Game, ButtonWidget> onClick,
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Func<Game, string> getter, Action<Game, string> setter ) {
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ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre, vDocking, titleFont, onClick );
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widget.GetValue = getter;
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widget.SetValue = setter;
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return widget;
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}
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}
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} |