ClassiCube/ClassicalSharp/2D/Screens/Menu/EnvSettingsScreen.cs

82 lines
3.1 KiB
C#

using System;
using System.Drawing;
using ClassicalSharp.Renderers;
namespace ClassicalSharp {
public class EnvSettingsScreen : MenuInputScreen {
public EnvSettingsScreen( Game game ) : base( game ) {
}
public override void Init() {
base.Init();
buttons = new ButtonWidget[] {
Make( -140, -150, "Clouds colour", Anchor.Centre, OnWidgetClick,
g => g.Map.CloudsCol.ToRGBHexString(),
(g, v) => g.Map.SetCloudsColour( FastColour.Parse( v ) ) ),
Make( -140, -100, "Sky colour", Anchor.Centre, OnWidgetClick,
g => g.Map.SkyCol.ToRGBHexString(),
(g, v) => g.Map.SetSkyColour( FastColour.Parse( v ) ) ),
Make( -140, -50, "Fog colour", Anchor.Centre, OnWidgetClick,
g => g.Map.FogCol.ToRGBHexString(),
(g, v) => g.Map.SetFogColour( FastColour.Parse( v ) ) ),
Make( -140, 0, "Clouds speed", Anchor.Centre, OnWidgetClick,
g => { StandardEnvRenderer env = game.EnvRenderer as StandardEnvRenderer;
return env == null ? "(not active)" : env.CloudsSpeed.ToString(); },
(g, v) => { StandardEnvRenderer env = game.EnvRenderer as StandardEnvRenderer;
if( env != null )
env.CloudsSpeed = Single.Parse( v ); } ),
Make( -140, 50, "Clouds height", Anchor.Centre, OnWidgetClick,
g => g.Map.CloudHeight.ToString(),
(g, v) => g.Map.SetCloudsLevel( Int32.Parse( v ) ) ),
Make( 140, -150, "Sunlight colour", Anchor.Centre, OnWidgetClick,
g => g.Map.Sunlight.ToRGBHexString(),
(g, v) => g.Map.SetSunlight( FastColour.Parse( v ) ) ),
Make( 140, -100, "Shadow colour", Anchor.Centre, OnWidgetClick,
g => g.Map.Shadowlight.ToRGBHexString(),
(g, v) => g.Map.SetShadowlight( FastColour.Parse( v ) ) ),
Make( 140, -50, "Weather", Anchor.Centre, OnWidgetClick,
g => ((int)g.Map.Weather).ToString(),
(g, v) => g.Map.SetWeather( (Weather)Int32.Parse( v ) ) ),
Make( 140, 0, "Water level", Anchor.Centre, OnWidgetClick,
g => g.Map.WaterHeight.ToString(),
(g, v) => g.Map.SetWaterLevel( Int32.Parse( v ) ) ),
Make( 0, 5, "Back to menu", Anchor.BottomOrRight,
(g, w) => g.SetNewScreen( new PauseScreen( g ) ), null, null ),
null,
};
validators = new MenuInputValidator[] {
new HexColourValidator(),
new HexColourValidator(),
new HexColourValidator(),
new RealValidator( 0, 1000 ),
new IntegerValidator( -1000, 1000 ),
new HexColourValidator(),
new HexColourValidator(),
new IntegerValidator( 0, 2 ),
new IntegerValidator( -2048, 2048 ),
};
okayIndex = buttons.Length - 1;
}
ButtonWidget Make( int x, int y, string text, Anchor vDocking, Action<Game, ButtonWidget> onClick,
Func<Game, string> getter, Action<Game, string> setter ) {
ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre, vDocking, titleFont, onClick );
widget.GetValue = getter;
widget.SetValue = setter;
return widget;
}
}
}