mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-09 22:29:15 -04:00
91 lines
3.0 KiB
C#
91 lines
3.0 KiB
C#
using System;
|
|
using System.Drawing;
|
|
using ClassicalSharp.GraphicsAPI;
|
|
|
|
namespace ClassicalSharp {
|
|
|
|
/// <summary> Represents a 2D packed texture atlas that has been converted into an array of 1D atlases. </summary>
|
|
public sealed class TerrainAtlas1D : IDisposable {
|
|
|
|
int elementsPerAtlas1D;
|
|
internal int elementsPerBitmap;
|
|
public float invElementSize;
|
|
public int[] TexIds;
|
|
IGraphicsApi graphics;
|
|
|
|
public TerrainAtlas1D( IGraphicsApi graphics ) {
|
|
this.graphics = graphics;
|
|
}
|
|
|
|
public TextureRec GetTexRec( int texId, int uCount, out int index ) {
|
|
index = texId / elementsPerAtlas1D;
|
|
int y = texId % elementsPerAtlas1D;
|
|
return new TextureRec( 0, y * invElementSize, uCount, invElementSize );
|
|
}
|
|
|
|
public int Get1DIndex( int texId ) {
|
|
return texId / elementsPerAtlas1D;
|
|
}
|
|
|
|
public int Get1DRowId( int texId ) {
|
|
return texId % elementsPerAtlas1D;
|
|
}
|
|
|
|
public void UpdateState( TerrainAtlas2D atlas2D ) {
|
|
int maxVerSize = Math.Min( 4096, graphics.MaxTextureDimensions );
|
|
int elemPerFullAtlas = maxVerSize / atlas2D.elementSize;
|
|
int totalElements = TerrainAtlas2D.RowsCount * TerrainAtlas2D.ElementsPerRow;
|
|
int elemSize = atlas2D.elementSize;
|
|
|
|
int atlasesCount = Utils.CeilDiv( totalElements, elemPerFullAtlas );
|
|
elementsPerAtlas1D = Math.Min( elemPerFullAtlas, totalElements );
|
|
int atlas1DHeight = Utils.NextPowerOf2( elementsPerAtlas1D * elemSize );
|
|
|
|
int index = 0;
|
|
TexIds = new int[atlasesCount];
|
|
Utils.LogDebug( "Loaded new atlas: {0} bmps, {1} per bmp", atlasesCount, elementsPerAtlas1D );
|
|
|
|
using( FastBitmap atlas = new FastBitmap( atlas2D.AtlasBitmap, true ) ) {
|
|
for( int i = 0; i < TexIds.Length; i++ ) {
|
|
Bitmap atlas1d = new Bitmap( atlas2D.elementSize, atlas1DHeight );
|
|
using( FastBitmap dst = new FastBitmap( atlas1d, true ) ) {
|
|
for( int y_1D = 0; y_1D < elementsPerAtlas1D; y_1D++ ) {
|
|
if( index >= 256 ) break;
|
|
int x = index & 0x0F;
|
|
int y = index >> 4;
|
|
FastBitmap.MovePortion( x * elemSize, y * elemSize, 0, y_1D * elemSize, atlas, dst, elemSize );
|
|
index++;
|
|
}
|
|
TexIds[i] = graphics.CreateTexture( dst );
|
|
}
|
|
atlas1d.Dispose();
|
|
}
|
|
}
|
|
elementsPerBitmap = atlas1DHeight / atlas2D.elementSize;
|
|
invElementSize = 1f / elementsPerBitmap;
|
|
}
|
|
|
|
public int CalcMaxUsedRow( TerrainAtlas2D atlas2D, BlockInfo info ) {
|
|
int maxVerSize = Math.Min( 4096, graphics.MaxTextureDimensions );
|
|
int verElements = maxVerSize / atlas2D.elementSize;
|
|
int totalElements = GetMaxUsedRow( info.textures ) * TerrainAtlas2D.ElementsPerRow;
|
|
Utils.LogDebug( "Used atlases: " + Utils.CeilDiv( totalElements, verElements ) );
|
|
return Utils.CeilDiv( totalElements, verElements );
|
|
}
|
|
|
|
int GetMaxUsedRow( int[] textures ) {
|
|
int maxElem = 0;
|
|
for( int i = 0; i < textures.Length; i++ )
|
|
maxElem = Math.Max( maxElem, textures[i] );
|
|
return (maxElem >> 4) + 1;
|
|
}
|
|
|
|
public void Dispose() {
|
|
if( TexIds != null ) {
|
|
for( int i = 0; i < TexIds.Length; i++ ) {
|
|
graphics.DeleteTexture( ref TexIds[i] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |