2015-12-17 18:35:05 +11:00

23 lines
518 B
C#

using System;
using OpenTK;
namespace ClassicalSharp.Particles {
public abstract class Particle {
public Vector3 Position;
public Vector3 Velocity;
public float Lifetime;
protected Game game;
protected Vector3 lastPos, nextPos;
public abstract void Render( double delta, float t, VertexPos3fTex2fCol4b[] vertices, ref int index );
public Particle( Game game ) { this.game = game; }
public virtual bool Tick( double delta ) {
Lifetime -= (float)delta;
return Lifetime < 0;
}
}
}