mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-22 20:19:09 -04:00
391 lines
12 KiB
C#
391 lines
12 KiB
C#
using System;
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using System.Drawing;
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using System.IO;
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using System.Net;
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using ClassicalSharp.Commands;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Model;
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using ClassicalSharp.Network;
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using ClassicalSharp.Particles;
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using ClassicalSharp.Renderers;
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using ClassicalSharp.Selections;
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using OpenTK;
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using OpenTK.Input;
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namespace ClassicalSharp {
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// TODO: Rewrite this so it isn't tied to GameWindow. (so we can use DirectX as backend)
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public partial class Game : GameWindow {
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public IGraphicsApi Graphics;
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public Map Map;
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public NetworkProcessor Network;
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public Player[] NetPlayers = new Player[256];
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public CpeListInfo[] CpePlayersList = new CpeListInfo[256];
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public LocalPlayer LocalPlayer;
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public Camera Camera;
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Camera firstPersonCam, thirdPersonCam;
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public BlockInfo BlockInfo;
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public double accumulator;
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public TerrainAtlas2D TerrainAtlas;
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public TerrainAtlas1D TerrainAtlas1D;
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public SkinType DefaultPlayerSkinType;
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public int ChunkUpdates;
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public MapRenderer MapRenderer;
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public MapEnvRenderer MapEnvRenderer;
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public EnvRenderer EnvRenderer;
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public WeatherRenderer WeatherRenderer;
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public CommandManager CommandManager;
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public SelectionManager SelectionManager;
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public ParticleManager ParticleManager;
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public PickingRenderer Picking;
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public PickedPos SelectedPos = new PickedPos();
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public ModelCache ModelCache;
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internal string skinServer, chatInInputBuffer;
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public bool CanUseThirdPersonCamera = true;
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FpsScreen fpsScreen;
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int hotbarIndex = 0;
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public bool CanChangeHeldBlock = true;
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public Block[] BlocksHotbar = new Block[] { Block.Stone, Block.Cobblestone,
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Block.Brick, Block.Dirt, Block.WoodenPlanks, Block.Wood, Block.Leaves, Block.Glass, Block.Slab };
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public int HeldBlockIndex {
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get { return hotbarIndex; }
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set {
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if( !CanChangeHeldBlock ) {
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AddChat( "&e/client: &cThe server has forbidden you from changing your held block." );
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return;
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}
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hotbarIndex = value;
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RaiseHeldBlockChanged();
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}
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}
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public Block HeldBlock {
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get { return BlocksHotbar[hotbarIndex]; }
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set {
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if( !CanChangeHeldBlock ) {
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AddChat( "&e/client: &cThe server has forbidden you from changing your held block." );
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return;
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}
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BlocksHotbar[hotbarIndex] = value;
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RaiseHeldBlockChanged();
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}
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}
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public bool[] CanPlace = new bool[256];
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public bool[] CanDelete = new bool[256];
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public IPAddress IPAddress;
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public string Username;
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public string Mppass;
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public int Port;
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public int ViewDistance = 512;
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public long Vertices;
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public FrustumCulling Culling;
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int width, height;
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public AsyncDownloader AsyncDownloader;
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public Matrix4 View, Projection;
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public int MouseSensitivity = 30;
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void LoadAtlas( Bitmap bmp ) {
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TerrainAtlas1D.Dispose();
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TerrainAtlas.Dispose();
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TerrainAtlas.UpdateState( bmp );
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TerrainAtlas1D.UpdateState( TerrainAtlas );
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}
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public void ChangeTerrainAtlas( Bitmap newAtlas ) {
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LoadAtlas( newAtlas );
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RaiseEvent( TerrainAtlasChanged );
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}
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void PrintGraphicsInfo() {
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Console.ForegroundColor = ConsoleColor.Green;
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Graphics.PrintApiSpecificInfo();
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Console.WriteLine( "Max 2D texture dimensions: " + Graphics.MaxTextureDimensions );
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Console.WriteLine( "== End of graphics info ==" );
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Console.ResetColor();
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}
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protected override void OnLoad( EventArgs e ) {
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#if !USE_DX
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Graphics = new OpenGLApi();
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#else
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Graphics = new DirectXApi( this );
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#endif
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ModelCache = new ModelCache( this );
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AsyncDownloader = new AsyncDownloader( skinServer );
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PrintGraphicsInfo();
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Bitmap terrainBmp = new Bitmap( "terrain.png" );
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TerrainAtlas1D = new TerrainAtlas1D( Graphics );
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TerrainAtlas = new TerrainAtlas2D( Graphics );
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LoadAtlas( terrainBmp );
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BlockInfo = new BlockInfo();
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BlockInfo.Init();
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BlockInfo.SetDefaultBlockPermissions( CanPlace, CanDelete );
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Map = new Map( this );
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LocalPlayer = new LocalPlayer( 255, this );
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width = Width;
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height = Height;
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MapRenderer = new MapRenderer( this );
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MapEnvRenderer = new MapEnvRenderer( this );
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EnvRenderer = new StandardEnvRenderer( this );
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Network = new NetworkProcessor( this );
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firstPersonCam = new FirstPersonCamera( this );
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thirdPersonCam = new ThirdPersonCamera( this );
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Camera = firstPersonCam;
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CommandManager = new CommandManager();
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CommandManager.Init( this );
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SelectionManager = new SelectionManager( this );
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ParticleManager = new ParticleManager( this );
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WeatherRenderer = new WeatherRenderer( this );
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WeatherRenderer.Init();
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VSync = VSyncMode.On;
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Graphics.DepthTest = true;
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Graphics.DepthTestFunc( CompareFunc.LessEqual );
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//Graphics.DepthWrite = true;
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Graphics.AlphaBlendFunc( BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha );
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Graphics.AlphaTestFunc( CompareFunc.Greater, 0.5f );
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RegisterInputHandlers();
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Title = Utils.AppName;
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fpsScreen = new FpsScreen( this );
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fpsScreen.Init();
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Culling = new FrustumCulling();
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EnvRenderer.Init();
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MapEnvRenderer.Init();
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Picking = new PickingRenderer( this );
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string connectString = "Connecting to " + IPAddress + ":" + Port + "..";
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SetNewScreen( new LoadingMapScreen( this, connectString, "Reticulating splines" ) );
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Network.Connect();
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}
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public void SetViewDistance( int distance ) {
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ViewDistance = distance;
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Utils.LogDebug( "setting view distance to: " + distance );
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RaiseEvent( ViewDistanceChanged );
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UpdateProjection();
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}
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/// <summary> Gets whether the active screen handles all input. </summary>
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public bool ScreenLockedInput {
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get { return activeScreen != null && activeScreen.HandlesAllInput; }
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}
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const int ticksFrequency = 20;
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const double ticksPeriod = 1.0 / ticksFrequency;
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const double imageCheckPeriod = 30.0;
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double ticksAccumulator = 0, imageCheckAccumulator = 0;
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protected override void OnRenderFrame( FrameEventArgs e ) {
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Graphics.BeginFrame( this );
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accumulator += e.Time;
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imageCheckAccumulator += e.Time;
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ticksAccumulator += e.Time;
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Vertices = 0;
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if( !Focused && !( activeScreen is PauseScreen ) && !Map.IsNotLoaded ) {
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SetNewScreen( new PauseScreen( this ) );
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}
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if( imageCheckAccumulator > imageCheckPeriod ) {
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imageCheckAccumulator -= imageCheckPeriod;
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AsyncDownloader.PurgeOldEntries( 10 );
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}
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base.OnRenderFrame( e );
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int ticksThisFrame = 0;
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while( ticksAccumulator >= ticksPeriod ) {
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Network.Tick( ticksPeriod );
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LocalPlayer.Tick( ticksPeriod );
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Camera.Tick( ticksPeriod );
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ParticleManager.Tick( ticksPeriod );
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for( int i = 0; i < NetPlayers.Length; i++ ) {
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if( NetPlayers[i] != null ) {
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NetPlayers[i].Tick( ticksPeriod );
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}
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}
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ticksThisFrame++;
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ticksAccumulator -= ticksPeriod;
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}
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if( ticksThisFrame > ticksFrequency / 3 ) {
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Utils.LogWarning( "Falling behind (did {0} ticks this frame)", ticksThisFrame );
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}
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float t = (float)( ticksAccumulator / ticksPeriod );
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LocalPlayer.SetInterpPosition( t );
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Graphics.Clear();
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Graphics.SetMatrixMode( MatrixType.Modelview );
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Matrix4 modelView = Camera.GetView();
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View = modelView;
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Graphics.LoadMatrix( ref modelView );
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Culling.CalcFrustumEquations( ref Projection, ref modelView );
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bool visible = activeScreen == null || !activeScreen.BlocksWorld;
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if( visible ) {
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RenderPlayers( e.Time, t );
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ParticleManager.Render( e.Time, t );
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Camera.GetPickedBlock( SelectedPos ); // TODO: only pick when necessary
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Picking.Render( e.Time );
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EnvRenderer.Render( e.Time );
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MapRenderer.Render( e.Time );
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WeatherRenderer.Render( e.Time );
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SelectionManager.Render( e.Time );
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bool left = IsMousePressed( MouseButton.Left );
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bool right = IsMousePressed( MouseButton.Right );
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bool middle = IsMousePressed( MouseButton.Middle );
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PickBlocks( true, left, right, middle );
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} else {
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SelectedPos.Valid = false;
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}
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Graphics.Mode2D( Width, Height );
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fpsScreen.Render( e.Time );
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if( activeScreen != null ) {
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activeScreen.Render( e.Time );
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}
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Graphics.Mode3D();
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if( screenshotRequested ) {
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if( !Directory.Exists( "screenshots" ) ) {
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Directory.CreateDirectory( "screenshots" );
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}
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string path = Path.Combine( "screenshots", "screenshot_" + DateTime.Now.ToString( dateFormat ) + ".png" );
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Graphics.TakeScreenshot( path, ClientSize );
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screenshotRequested = false;
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}
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Graphics.EndFrame( this );
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}
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void RenderPlayers( double deltaTime, float t ) {
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//Graphics.AlphaTest = true;
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for( int i = 0; i < NetPlayers.Length; i++ ) {
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if( NetPlayers[i] != null ) {
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NetPlayers[i].Render( deltaTime, t );
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}
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}
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LocalPlayer.Render( deltaTime, t );
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//Graphics.AlphaTest = false;
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}
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public override void Dispose() {
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MapRenderer.Dispose();
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MapEnvRenderer.Dispose();
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EnvRenderer.Dispose();
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WeatherRenderer.Dispose();
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SetNewScreen( null );
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fpsScreen.Dispose();
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SelectionManager.Dispose();
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TerrainAtlas.Dispose();
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TerrainAtlas1D.Dispose();
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ModelCache.Dispose();
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Picking.Dispose();
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ParticleManager.Dispose();
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for( int i = 0; i < NetPlayers.Length; i++ ) {
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if( NetPlayers[i] != null ) {
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NetPlayers[i].Despawn();
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}
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}
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LocalPlayer.Despawn();
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Graphics.CheckResources();
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AsyncDownloader.Dispose();
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if( writer != null ) {
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writer.Close();
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}
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Graphics.Dispose();
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Utils2D.Dispose();
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base.Dispose();
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}
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public void UpdateProjection() {
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Matrix4 projection = Camera.GetProjection();
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Projection = projection;
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Graphics.SetMatrixMode( MatrixType.Projection );
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Graphics.LoadMatrix( ref projection );
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Graphics.SetMatrixMode( MatrixType.Modelview );
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}
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protected override void OnResize( EventArgs e ) {
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base.OnResize( e );
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Graphics.OnWindowResize( Width, Height );
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UpdateProjection();
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if( activeScreen != null ) {
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activeScreen.OnResize( width, height, Width, Height );
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}
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width = Width;
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height = Height;
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}
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public void Disconnect( string title, string reason ) {
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SetNewScreen( new ErrorScreen( this, title, reason ) );
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Map.Reset();
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RaiseOnNewMap();
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Map.mapData = null;
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GC.Collect();
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}
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Screen activeScreen;
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public void SetNewScreen( Screen screen ) {
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if( activeScreen != null ) {
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activeScreen.Dispose();
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}
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if( activeScreen != null && activeScreen.HandlesAllInput ) {
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Camera.RegrabMouse();
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lastClick = DateTime.UtcNow;
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}
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activeScreen = screen;
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if( screen != null ) {
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screen.Window = this;
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screen.Init();
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}
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}
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public void SetCamera( bool thirdPerson ) {
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Camera = ( thirdPerson && CanUseThirdPersonCamera ) ? thirdPersonCam : firstPersonCam;
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UpdateProjection();
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}
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public void UpdateBlock( int x, int y, int z, byte block ) {
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int oldHeight = Map.GetLightHeight( x, z );
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Map.SetBlock( x, y, z, block );
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int newHeight = Map.GetLightHeight( x, z );
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MapRenderer.RedrawBlock( x, y, z, block, oldHeight, newHeight );
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}
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}
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public sealed class CpeListInfo {
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public byte NameId;
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/// <summary> Unformatted name of the player for autocompletion, etc. </summary>
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/// <remarks> Colour codes are always removed from this. </remarks>
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public string PlayerName;
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/// <summary> Formatted name for display in the player list. </summary>
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/// <remarks> Can include colour codes. </remarks>
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public string ListName;
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/// <summary> Name of the group this player is in. </summary>
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/// <remarks> Can include colour codes. </remarks>
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public string GroupName;
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/// <summary> Player's rank within the group. (0 is highest) </summary>
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/// <remarks> Multiple group members can share the same rank,
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/// so a player's group rank is not a unique identifier. </remarks>
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public byte GroupRank;
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public CpeListInfo( byte id, string playerName, string listName,
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string groupName, byte groupRank ) {
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NameId = id;
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PlayerName = playerName;
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ListName = listName;
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GroupName = groupName;
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GroupRank = groupRank;
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}
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}
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} |