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ClassiCube/ClassicalSharp/Entities
History
UnknownShadow200 5e5ee2a1cd Allow changing jump height and fov again.
2016-01-02 22:51:38 +11:00
..
AnimatedEntity.cs
Fix held block bobbing being jerky when leaving the ground. (Thanks WolfgangNS)
2015-12-25 11:11:57 +11:00
Entity.cs
Fix sounds playing even when not intersecting boundingbox (Thanks Empy), fix vertical sampling for non-fully high blocks being in the wrong location (Thanks goodlyay), fix not being able to use function keys in menu (Thanks WolfGangNS)
2016-01-02 21:08:50 +11:00
EntityList.cs
Fix sky being rendered green rarely in OpenGL build, under some circumstances.
2015-12-16 22:35:04 +11:00
LocalPlayer.cs
Allow changing jump height and fov again.
2016-01-02 22:51:38 +11:00
LocalPlayer.Physics.cs
Can use air block models, also make noclip sliding configurable.
2015-12-22 07:59:32 +11:00
LocationUpdate.cs
More comments.
2015-10-24 15:31:57 +11:00
NetPlayer.cs
Fix hotbar scaling blocks wrong, fix skins not working when used by multiple entities (Thanks 123DMWM)
2015-11-30 15:14:10 +11:00
PhysicsEntity.cs
Fix some parkour jumps being harder.
2016-01-02 12:48:22 +11:00
Player.cs
Only convert full black/white pixels to transparent for fully opaque hats, use shading for skins.
2015-11-23 17:04:50 +11:00
Player.Rendering.cs
Convert %codes to &codes in input bar, treat name textures as billboards.
2015-11-21 14:27:58 +11:00
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