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53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using System;
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using OpenTK;
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namespace ClassicalSharp {
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/// <summary> Stores data that describes either a relative position,
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/// full position, or an orientation update for an entity. </summary>
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public struct LocationUpdate {
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public Vector3 Pos;
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public float Yaw, Pitch;
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/// <summary> Whether this update includes an absolute or relative position. </summary>
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public bool IncludesPosition;
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/// <summary> Whether the positon is specified as absolute (world coordinates),
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/// or relative to the last position that was received from the server. </summary>
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public bool RelativePosition;
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/// <summary> Whether this update includes absolute yaw and pitch. </summary>
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public bool IncludesOrientation;
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public LocationUpdate( float x, float y, float z, float yaw, float pitch,
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bool incPos, bool relPos, bool incOri ) {
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Pos = new Vector3( x, y, z );
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// Make sure yaw and pitch are in [0, 360)
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Yaw = yaw % 360;
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if( Yaw < 0 ) Yaw += 360;
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Pitch = pitch % 360;
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if( Pitch < 0 ) Pitch += 360;
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IncludesPosition = incPos;
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RelativePosition = relPos;
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IncludesOrientation = incOri;
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}
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public static LocationUpdate MakeOri( float yaw, float pitch ) {
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return new LocationUpdate( 0, 0, 0, yaw, pitch, false, false, true );
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}
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public static LocationUpdate MakePos( float x, float y, float z, bool rel ) {
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return new LocationUpdate( x, y, z, 0, 0, true, rel, false );
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}
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public static LocationUpdate MakePos( Vector3 pos, bool rel ) {
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return new LocationUpdate( pos.X, pos.Y, pos.Z, 0, 0, true, rel, false );
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}
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public static LocationUpdate MakePosAndOri( float x, float y, float z, float yaw, float pitch, bool rel ) {
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return new LocationUpdate( x, y, z, yaw, pitch, true, rel, true );
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}
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}
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} |