ClassiCube/Launcher2/LauncherWindow.Background.cs

71 lines
2.3 KiB
C#

using System;
using System.Drawing;
using System.IO;
using ClassicalSharp;
using ClassicalSharp.TexturePack;
namespace Launcher2 {
public sealed partial class LauncherWindow {
internal void TryLoadTexturePack() {
Options.Load();
LauncherSkin.LoadFromOptions();
string texDir = Path.Combine( Program.AppDirectory, "texpacks" );
string texPack = Options.Get( OptionsKey.DefaultTexturePack ) ?? "default.zip";
texPack = Path.Combine( texDir, texPack );
if( !File.Exists( texPack ) )
texPack = Path.Combine( texDir, "default.zip" );
if( !File.Exists( texPack ) )
return;
using( Stream fs = new FileStream( texPack, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
ZipReader reader = new ZipReader();
reader.ShouldProcessZipEntry = (f) => f == "default.png";
reader.ProcessZipEntry = ProcessZipEntry;
reader.Extract( fs );
}
}
bool useBitmappedFont;
void ProcessZipEntry( string filename, byte[] data, ZipEntry entry ) {
MemoryStream stream = new MemoryStream( data );
Bitmap bmp = new Bitmap( stream );
Drawer.SetFontBitmap( bmp );
useBitmappedFont = !Options.GetBool( OptionsKey.ArialChatFont, false );
}
public void MakeBackground() {
if( Framebuffer == null || (Framebuffer.Width != Width || Framebuffer.Height != Height) ) {
if( Framebuffer != null )
Framebuffer.Dispose();
Framebuffer = new Bitmap( Width, Height );
}
using( IDrawer2D drawer = Drawer ) {
drawer.SetBitmap( Framebuffer );
ClearArea( 0, 0, Width, Height );
drawer.UseBitmappedChat = useBitmappedFont;
DrawTextArgs args = new DrawTextArgs( "&eClassical&fSharp", logoFont, false );
Size size = drawer.MeasureChatSize( ref args );
int xStart = Width / 2 - size.Width / 2;
args.Text = "&0Classical&0Sharp";
drawer.DrawChatText( ref args, xStart + 5, 10 + 5 );
args.Text = "&eClassical&fSharp";
drawer.DrawChatText( ref args, xStart, 10 );
drawer.UseBitmappedChat = false;
}
Dirty = true;
}
public void ClearArea( int x, int y, int width, int height ) {
FastColour col = LauncherSkin.BackgroundCol;
using( FastBitmap dst = new FastBitmap( Framebuffer, true ) )
Drawer2DExt.DrawNoise( dst, new Rectangle( x, y, width, height ), col );
}
}
}