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AstralTransRocketries/ClassiCube
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mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-09-22 12:03:01 -04:00
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ClassiCube/ClassicalSharp/Entities
History
UnknownShadow200 b93b9c6070 Get dig animation mostly right. (Much much thanks to goodlyay and his gifs)
2016-07-08 23:30:08 +10:00
..
AI
Normalise line endings to end this madness. (Thanks Jjp137)
2016-06-11 17:56:37 +10:00
Components
Inline CollisionsComponent.GetBoundingBox.
2016-07-08 20:10:58 +10:00
Model
Get dig animation mostly right. (Much much thanks to goodlyay and his gifs)
2016-07-08 23:30:08 +10:00
Entity.Bounds.cs
Make neighbouring border liquids (e.g. lava on left, stone on left and abovfe the lava) only interact with you on XMin/Zmin faces, to match original classic behaviour. (Thanks MrRockman888)
2016-07-08 16:48:38 +10:00
Entity.cs
Add velocity based tilt to view bobbing.
2016-06-25 02:48:35 -07:00
EntityList.cs
Fix 20+names in classic list overflowing box size slightly, also fix selected outlined block being translucent causing entity shadows to disappear.
2016-07-08 20:42:22 +10:00
LocalPlayer.cs
Add velocity based tilt to view bobbing.
2016-06-25 02:48:35 -07:00
LocationUpdate.cs
Normalise line endings to end this madness. (Thanks Jjp137)
2016-06-11 17:56:37 +10:00
NetPlayer.cs
Normalise line endings to end this madness. (Thanks Jjp137)
2016-06-11 17:56:37 +10:00
Player.cs
Scale model name with model scale.
2016-06-21 23:33:09 +10:00
TabList.cs
Normalise line endings to end this madness. (Thanks Jjp137)
2016-06-11 17:56:37 +10:00
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