UnknownShadow200
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b93b9c6070
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Get dig animation mostly right. (Much much thanks to goodlyay and his gifs)
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2016-07-08 23:30:08 +10:00 |
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UnknownShadow200
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9e1eca9491
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Fix 20+names in classic list overflowing box size slightly, also fix selected outlined block being translucent causing entity shadows to disappear.
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2016-07-08 20:42:22 +10:00 |
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UnknownShadow200
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499a60a42c
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Inline CollisionsComponent.GetBoundingBox.
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2016-07-08 20:10:58 +10:00 |
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UnknownShadow200
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cd3072281a
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Make neighbouring border liquids (e.g. lava on left, stone on left and abovfe the lava) only interact with you on XMin/Zmin faces, to match original classic behaviour. (Thanks MrRockman888)
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2016-07-08 16:48:38 +10:00 |
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UnknownShadow200
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2a233d9b11
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Fix z-fighting and picking issues with water/lava.
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2016-07-08 14:47:00 +10:00 |
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UnknownShadow200
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7236028106
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Optimise lava animation slightly.
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2016-07-07 22:01:36 +10:00 |
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UnknownShadow200
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b135d484b3
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Allow custom texture packs to specify a file to use the built-in dynamic lava generation algorithm. (Thanks goodlyay)
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2016-07-07 21:56:11 +10:00 |
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Goodlyay
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3c8ec93a0f
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Fix model bobbing.
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2016-06-25 23:12:13 -07:00 |
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UnknownShadow200
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3a93918a2c
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Fall tilting should not be enabled in third person.
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2016-06-26 09:21:37 +10:00 |
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Goodlyay
|
570dbb43fb
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Smooth velTilt transition when starting fly/noclip.
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2016-06-25 11:34:19 -07:00 |
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UnknownShadow200
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0fae1bab87
|
Fix depth testing for held block.
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2016-06-25 21:02:20 +10:00 |
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UnknownShadow200
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6fe8991f33
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Don't apply fall tilting when flying or noclip mode.
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2016-06-25 20:35:04 +10:00 |
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Goodlyay
|
ce2e297551
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Add velocity based tilt to view bobbing.
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2016-06-25 02:48:35 -07:00 |
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UnknownShadow200
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d3a0cb69c7
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Use rewrited view bobbing by goodlyay. (Much much thanks)
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2016-06-25 16:13:45 +10:00 |
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UnknownShadow200
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f960043a08
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Colour held block, more work on dig anim.
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2016-06-25 13:48:12 +10:00 |
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UnknownShadow200
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81a8fb3de5
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Make view bobbing anim better.
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2016-06-24 23:34:49 +10:00 |
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UnknownShadow200
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23f5be9370
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More work on dig anim.
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2016-06-24 22:30:09 +10:00 |
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UnknownShadow200
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ed6e4463c1
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First part of heldblock rewrite. (Thanks goodlyay)
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2016-06-24 20:53:22 +10:00 |
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UnknownShadow200
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df12571d96
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Don't load a texture if it is bigger than gpu's max supported size.
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2016-06-23 10:50:51 +10:00 |
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UnknownShadow200
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6a12fc721c
|
Scale model name with model scale.
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2016-06-21 23:33:09 +10:00 |
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UnknownShadow200
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46095f6db9
|
Use methods compatible with OpenTK 1.0 API.
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2016-06-21 08:34:27 +10:00 |
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UnknownShadow200
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45155390e1
|
Fix issue #208 for sure this time.
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2016-06-12 14:26:59 +10:00 |
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UnknownShadow200
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f86017ffe1
|
Fix 'TNT' showing in block menu as 'TN t'.
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2016-06-12 12:45:39 +10:00 |
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UnknownShadow200
|
18c5785ace
|
Fix respawning/spawning not resetting velocity to zero (matches vanilla classic behaviour, thanks goodlyay), fix local player variables not being reset on reconnect (thanks AndrewPH), closes #208.
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2016-06-12 10:16:23 +10:00 |
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UnknownShadow200
|
d6266ed61e
|
Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
|
b2c642b8af
|
Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
|
58aea5ca6b
|
Refactor key bindings menus.
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2016-06-10 15:19:14 +10:00 |
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UnknownShadow200
|
fe86ccc7be
|
Don't draw names past a distance of 32, partially addresses #170. (Thanks FrostFox)
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2016-06-05 23:38:29 +10:00 |
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UnknownShadow200
|
49f1a6391e
|
Proper entity shadow for chibi models.
|
2016-06-02 16:18:24 +10:00 |
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UnknownShadow200
|
ffcc0bcaef
|
Setting spawn should also respawn you, for consistent behaviour with classic.
|
2016-06-02 16:07:44 +10:00 |
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UnknownShadow200
|
97ff48e153
|
Fix respawning. (Thanks goodlyay)
|
2016-06-02 15:57:11 +10:00 |
|
UnknownShadow200
|
b12fab6944
|
Scale entity shadows with model scale.
|
2016-05-31 18:40:07 +10:00 |
|
UnknownShadow200
|
6111e72f88
|
Remove some unused code.
|
2016-05-31 17:41:49 +10:00 |
|
UnknownShadow200
|
c4f1f69cbd
|
Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour.
|
2016-05-29 21:37:38 +10:00 |
|
UnknownShadow200
|
8794989e5b
|
Use same shadow colour for entity names as classic.
|
2016-05-29 14:42:31 +10:00 |
|
UnknownShadow200
|
9061063b1e
|
Get rid of console window again.
|
2016-05-26 13:45:01 +10:00 |
|
UnknownShadow200
|
e610a191e0
|
Draw input text over top of hotbar (Thanks FrostFox).
|
2016-05-26 10:01:32 +10:00 |
|
UnknownShadow200
|
3dd7a8599d
|
Allow using a full-block step instead of just slabs. (Thanks goodlyay)
|
2016-05-24 15:23:01 +10:00 |
|
UnknownShadow200
|
8052c944f2
|
Comment out custom model code (since it's unlikely to be worked on for a while) with block region so build output isn't polluted with pointless warnings - thanks Retatta.
|
2016-05-20 15:22:54 +10:00 |
|
UnknownShadow200
|
65069f2f34
|
Organise launcher classes into namespaces.
|
2016-05-17 10:17:24 +10:00 |
|
UnknownShadow200
|
be28a782f5
|
Don't show CPE blocks unless the server supports them.
|
2016-05-16 18:04:42 +10:00 |
|
UnknownShadow200
|
fe6dccc944
|
Reduce shadow alpha slightly (Thanks goodlyay).
|
2016-05-16 15:22:28 +10:00 |
|
UnknownShadow200
|
21e8a34b36
|
Make ParticleManager an IGameComponent, remember to release native textures.
|
2016-05-13 16:26:31 +10:00 |
|
UnknownShadow200
|
2717458067
|
Move everything to WorldEnv class.
|
2016-05-11 19:29:59 +10:00 |
|
UnknownShadow200
|
91cfde2fca
|
Fix sound playing at top of now bottom of leg animation cycle. (Thanks goodlyay)
|
2016-05-11 17:10:16 +10:00 |
|
UnknownShadow200
|
e9a717e226
|
Skip rendering entities that we can't see.
|
2016-05-10 21:57:55 +10:00 |
|
UnknownShadow200
|
1ac2e63f13
|
Finish arbitary scaled models in CustomModel (Thanks 123DMWM), closes #150.
|
2016-05-09 12:26:07 +10:00 |
|
UnknownShadow200
|
7271985f13
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-05-09 10:37:12 +10:00 |
|
UnknownShadow200
|
bd8d8d3ef9
|
Initial work on being able to use Model|Scale to draw entities at various scales. (Thanks 123DMWM)
|
2016-05-09 09:34:01 +10:00 |
|
UnknownShadow200
|
723585661a
|
Make Animations a game component, make TexturePackExtractor less hardcoded.
|
2016-05-08 23:05:56 +10:00 |
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