277 Commits

Author SHA1 Message Date
UnknownShadow200
b93b9c6070 Get dig animation mostly right. (Much much thanks to goodlyay and his gifs) 2016-07-08 23:30:08 +10:00
UnknownShadow200
9e1eca9491 Fix 20+names in classic list overflowing box size slightly, also fix selected outlined block being translucent causing entity shadows to disappear. 2016-07-08 20:42:22 +10:00
UnknownShadow200
499a60a42c Inline CollisionsComponent.GetBoundingBox. 2016-07-08 20:10:58 +10:00
UnknownShadow200
cd3072281a Make neighbouring border liquids (e.g. lava on left, stone on left and abovfe the lava) only interact with you on XMin/Zmin faces, to match original classic behaviour. (Thanks MrRockman888) 2016-07-08 16:48:38 +10:00
UnknownShadow200
2a233d9b11 Fix z-fighting and picking issues with water/lava. 2016-07-08 14:47:00 +10:00
UnknownShadow200
7236028106 Optimise lava animation slightly. 2016-07-07 22:01:36 +10:00
UnknownShadow200
b135d484b3 Allow custom texture packs to specify a file to use the built-in dynamic lava generation algorithm. (Thanks goodlyay) 2016-07-07 21:56:11 +10:00
Goodlyay
3c8ec93a0f Fix model bobbing. 2016-06-25 23:12:13 -07:00
UnknownShadow200
3a93918a2c Fall tilting should not be enabled in third person. 2016-06-26 09:21:37 +10:00
Goodlyay
570dbb43fb Smooth velTilt transition when starting fly/noclip. 2016-06-25 11:34:19 -07:00
UnknownShadow200
0fae1bab87 Fix depth testing for held block. 2016-06-25 21:02:20 +10:00
UnknownShadow200
6fe8991f33 Don't apply fall tilting when flying or noclip mode. 2016-06-25 20:35:04 +10:00
Goodlyay
ce2e297551 Add velocity based tilt to view bobbing. 2016-06-25 02:48:35 -07:00
UnknownShadow200
d3a0cb69c7 Use rewrited view bobbing by goodlyay. (Much much thanks) 2016-06-25 16:13:45 +10:00
UnknownShadow200
f960043a08 Colour held block, more work on dig anim. 2016-06-25 13:48:12 +10:00
UnknownShadow200
81a8fb3de5 Make view bobbing anim better. 2016-06-24 23:34:49 +10:00
UnknownShadow200
23f5be9370 More work on dig anim. 2016-06-24 22:30:09 +10:00
UnknownShadow200
ed6e4463c1 First part of heldblock rewrite. (Thanks goodlyay) 2016-06-24 20:53:22 +10:00
UnknownShadow200
df12571d96 Don't load a texture if it is bigger than gpu's max supported size. 2016-06-23 10:50:51 +10:00
UnknownShadow200
6a12fc721c Scale model name with model scale. 2016-06-21 23:33:09 +10:00
UnknownShadow200
46095f6db9 Use methods compatible with OpenTK 1.0 API. 2016-06-21 08:34:27 +10:00
UnknownShadow200
45155390e1 Fix issue #208 for sure this time. 2016-06-12 14:26:59 +10:00
UnknownShadow200
f86017ffe1 Fix 'TNT' showing in block menu as 'TN t'. 2016-06-12 12:45:39 +10:00
UnknownShadow200
18c5785ace Fix respawning/spawning not resetting velocity to zero (matches vanilla classic behaviour, thanks goodlyay), fix local player variables not being reset on reconnect (thanks AndrewPH), closes #208. 2016-06-12 10:16:23 +10:00
UnknownShadow200
d6266ed61e Normalise line endings to end this madness. (Thanks Jjp137) 2016-06-11 17:56:37 +10:00
UnknownShadow200
b2c642b8af Remove Block enum. 2016-06-11 15:29:45 +10:00
UnknownShadow200
58aea5ca6b Refactor key bindings menus. 2016-06-10 15:19:14 +10:00
UnknownShadow200
fe86ccc7be Don't draw names past a distance of 32, partially addresses #170. (Thanks FrostFox) 2016-06-05 23:38:29 +10:00
UnknownShadow200
49f1a6391e Proper entity shadow for chibi models. 2016-06-02 16:18:24 +10:00
UnknownShadow200
ffcc0bcaef Setting spawn should also respawn you, for consistent behaviour with classic. 2016-06-02 16:07:44 +10:00
UnknownShadow200
97ff48e153 Fix respawning. (Thanks goodlyay) 2016-06-02 15:57:11 +10:00
UnknownShadow200
b12fab6944 Scale entity shadows with model scale. 2016-05-31 18:40:07 +10:00
UnknownShadow200
6111e72f88 Remove some unused code. 2016-05-31 17:41:49 +10:00
UnknownShadow200
c4f1f69cbd Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour. 2016-05-29 21:37:38 +10:00
UnknownShadow200
8794989e5b Use same shadow colour for entity names as classic. 2016-05-29 14:42:31 +10:00
UnknownShadow200
9061063b1e Get rid of console window again. 2016-05-26 13:45:01 +10:00
UnknownShadow200
e610a191e0 Draw input text over top of hotbar (Thanks FrostFox). 2016-05-26 10:01:32 +10:00
UnknownShadow200
3dd7a8599d Allow using a full-block step instead of just slabs. (Thanks goodlyay) 2016-05-24 15:23:01 +10:00
UnknownShadow200
8052c944f2 Comment out custom model code (since it's unlikely to be worked on for a while) with block region so build output isn't polluted with pointless warnings - thanks Retatta. 2016-05-20 15:22:54 +10:00
UnknownShadow200
65069f2f34 Organise launcher classes into namespaces. 2016-05-17 10:17:24 +10:00
UnknownShadow200
be28a782f5 Don't show CPE blocks unless the server supports them. 2016-05-16 18:04:42 +10:00
UnknownShadow200
fe6dccc944 Reduce shadow alpha slightly (Thanks goodlyay). 2016-05-16 15:22:28 +10:00
UnknownShadow200
21e8a34b36 Make ParticleManager an IGameComponent, remember to release native textures. 2016-05-13 16:26:31 +10:00
UnknownShadow200
2717458067 Move everything to WorldEnv class. 2016-05-11 19:29:59 +10:00
UnknownShadow200
91cfde2fca Fix sound playing at top of now bottom of leg animation cycle. (Thanks goodlyay) 2016-05-11 17:10:16 +10:00
UnknownShadow200
e9a717e226 Skip rendering entities that we can't see. 2016-05-10 21:57:55 +10:00
UnknownShadow200
1ac2e63f13 Finish arbitary scaled models in CustomModel (Thanks 123DMWM), closes #150. 2016-05-09 12:26:07 +10:00
UnknownShadow200
7271985f13 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-05-09 10:37:12 +10:00
UnknownShadow200
bd8d8d3ef9 Initial work on being able to use Model|Scale to draw entities at various scales. (Thanks 123DMWM) 2016-05-09 09:34:01 +10:00
UnknownShadow200
723585661a Make Animations a game component, make TexturePackExtractor less hardcoded. 2016-05-08 23:05:56 +10:00