198 lines
6.3 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
using ClassicalSharp.GraphicsAPI;
using ClassicalSharp.Model;
using ClassicalSharp.Network;
using OpenTK;
#if ANDROID
using Android.Graphics;
#endif
namespace ClassicalSharp.Entities {
public abstract partial class Player : Entity {
public string DisplayName, SkinName, SkinIdentifier;
public SkinType SkinType;
internal AnimatedComponent anim;
internal ShadowComponent shadow;
internal float uScale = 1, vScale = 1;
public Player( Game game ) : base( game ) {
this.game = game;
StepSize = 0.5f;
SkinType = game.DefaultPlayerSkinType;
anim = new AnimatedComponent( game, this );
shadow = new ShadowComponent( game, this );
SetModel( "humanoid" );
}
DateTime lastModelChange = new DateTime( 1, 1, 1 );
public void SetModel( string model ) {
ModelScale = 1;
int sep = model.IndexOf( '|' );
string scale = sep == -1 ? null : model.Substring( sep + 1 );
ModelName = sep == -1 ? model : model.Substring( 0, sep );
Model = game.ModelCache.Get( ModelName );
lastModelChange = DateTime.UtcNow;
MobTextureId = -1;
ParseScale( scale );
}
void ParseScale( string scale ) {
if( scale == null ) return;
float value;
if( !Utils.TryParseDecimal( scale, out value ) )
return;
Utils.Clamp( ref value, 0.25f, Model.MaxScale );
ModelScale = value;
}
protected Texture nameTex;
protected internal int TextureId = -1, MobTextureId = -1;
public override void Despawn() {
game.Graphics.DeleteTexture( ref TextureId );
game.Graphics.DeleteTexture( ref nameTex.ID );
}
protected void MakeNameTexture() {
using( Font font = new Font( game.FontName, 24 ) ) {
DrawTextArgs args = new DrawTextArgs( DisplayName, font, false );
Size size = game.Drawer2D.MeasureBitmappedSize( ref args );
if( size.Width == 0 ) { nameTex = new Texture( -1, 0, 0, 0, 0, 1, 1 ); return; }
size.Width += 3; size.Height += 3;
using( IDrawer2D drawer = game.Drawer2D )
using( Bitmap bmp = IDrawer2D.CreatePow2Bitmap( size ) )
{
drawer.SetBitmap( bmp );
args.Text = "&\xFF" + Utils.StripColours( args.Text );
game.Drawer2D.Colours['\xFF'] = new FastColour( 80, 80, 80 );
game.Drawer2D.DrawBitmappedText( ref args, 3, 3 );
game.Drawer2D.Colours['\xFF'] = default(FastColour);
args.Text = DisplayName;
game.Drawer2D.DrawBitmappedText( ref args, 0, 0 );
nameTex = game.Drawer2D.Make2DTexture( bmp, size, 0, 0 );
}
}
}
public void UpdateName() {
game.Graphics.DeleteTexture( ref nameTex );
MakeNameTexture();
}
protected void DrawName() {
if( nameTex.ID == 0 ) MakeNameTexture();
if( nameTex.ID == -1 ) return;
IGraphicsApi gfx = game.Graphics;
gfx.BindTexture( nameTex.ID );
Vector3 pos = Position; pos.Y += Model.NameYOffset * ModelScale;
float scale = Math.Min( 1, Model.NameScale * ModelScale ) / 70f;
Vector3 p111, p121, p212, p222;
int col = FastColour.WhitePacked;
Vector2 size = new Vector2( nameTex.Width * scale, nameTex.Height * scale );
Utils.CalcBillboardPoints( size, pos, ref game.View, out p111, out p121, out p212, out p222 );
gfx.texVerts[0] = new VertexP3fT2fC4b( ref p111, nameTex.U1, nameTex.V2, col );
gfx.texVerts[1] = new VertexP3fT2fC4b( ref p121, nameTex.U1, nameTex.V1, col );
gfx.texVerts[2] = new VertexP3fT2fC4b( ref p222, nameTex.U2, nameTex.V1, col );
gfx.texVerts[3] = new VertexP3fT2fC4b( ref p212, nameTex.U2, nameTex.V2, col );
gfx.SetBatchFormat( VertexFormat.P3fT2fC4b );
gfx.UpdateDynamicIndexedVb( DrawMode.Triangles, gfx.texVb, gfx.texVerts, 4 );
}
protected void CheckSkin() {
DownloadedItem item;
game.AsyncDownloader.TryGetItem( SkinIdentifier, out item );
if( item == null || item.Data == null ) return;
Bitmap bmp = (Bitmap)item.Data;
game.Graphics.DeleteTexture( ref TextureId );
if( !Platform.Is32Bpp( bmp ) )
game.Drawer2D.ConvertTo32Bpp( ref bmp );
uScale = 1; vScale = 1;
EnsurePow2( ref bmp );
SkinType = Utils.GetSkinType( bmp );
if( SkinType == SkinType.Invalid ) {
ResetSkin( bmp ); return;
}
if( Model is HumanoidModel )
ClearHat( bmp, SkinType );
TextureId = game.Graphics.CreateTexture( bmp, true );
MobTextureId = -1;
// Custom mob textures.
if( Utils.IsUrlPrefix( SkinName, 0 ) && item.TimeAdded > lastModelChange )
MobTextureId = TextureId;
bmp.Dispose();
}
void ResetSkin( Bitmap bmp ) {
string formatString = "Skin {0} has unsupported dimensions({1}, {2}), reverting to default.";
Utils.LogDebug( formatString, SkinName, bmp.Width, bmp.Height );
MobTextureId = -1;
TextureId = -1;
SkinType = game.DefaultPlayerSkinType;
bmp.Dispose();
}
unsafe static void ClearHat( Bitmap bmp, SkinType skinType ) {
using( FastBitmap fastBmp = new FastBitmap( bmp, true, false ) ) {
int sizeX = (bmp.Width / 64) * 32;
int yScale = skinType == SkinType.Type64x32 ? 32 : 64;
int sizeY = (bmp.Height / yScale) * 16;
// determine if we actually need filtering
for( int y = 0; y < sizeY; y++ ) {
int* row = fastBmp.GetRowPtr( y );
row += sizeX;
for( int x = 0; x < sizeX; x++ ) {
byte alpha = (byte)(row[x] >> 24);
if( alpha != 255 ) return;
}
}
// only perform filtering when the entire hat is opaque
int fullWhite = FastColour.White.ToArgb();
int fullBlack = FastColour.Black.ToArgb();
for( int y = 0; y < sizeY; y++ ) {
int* row = fastBmp.GetRowPtr( y );
row += sizeX;
for( int x = 0; x < sizeX; x++ ) {
int pixel = row[x];
if( pixel == fullWhite || pixel == fullBlack ) row[x] = 0;
}
}
}
}
void EnsurePow2( ref Bitmap bmp ) {
int width = Utils.NextPowerOf2( bmp.Width );
int height = Utils.NextPowerOf2( bmp.Height );
if( width == bmp.Width && height == bmp.Height ) return;
Bitmap scaled = Platform.CreateBmp( width, height );
using( FastBitmap src = new FastBitmap( bmp, true, true ) )
using( FastBitmap dst = new FastBitmap( scaled, true, false ) )
{
for( int y = 0; y < src.Height; y++ )
FastBitmap.CopyRow( y, y, src, dst, src.Width );
}
uScale = (float)bmp.Width / width;
vScale = (float)bmp.Height / height;
bmp.Dispose();
bmp = scaled;
}
}
}