ClassiCube/ClassicalSharp/Selections/AxisLinesRenderer.cs

63 lines
1.9 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using ClassicalSharp.GraphicsAPI;
using OpenTK;
namespace ClassicalSharp.Selections {
public class AxisLinesRenderer : IGameComponent {
VertexP3fC4b[] vertices;
int vb;
Game game;
const float size = 1/32f;
public void Init( Game game ) {
this.game = game;
game.Graphics.ContextLost += ContextLost;
game.Graphics.ContextRecreated += ContextRecreated;
}
public void Dispose() {
ContextLost();
game.Graphics.ContextLost -= ContextLost;
game.Graphics.ContextRecreated -= ContextRecreated;
}
public void Ready( Game game ) { }
public void Reset( Game game ) { }
public void OnNewMap( Game game ) { }
public void OnNewMapLoaded( Game game ) { }
public void Render( double delta ) {
if( !game.ShowAxisLines || game.Graphics.LostContext ) return;
if( vertices == null ) {
vertices = new VertexP3fC4b[12];
ContextRecreated();
}
game.Graphics.Texturing = false;
Vector3 P = game.LocalPlayer.Position; P.Y += 0.05f;
int index = 0;
SelectionBox.HorQuad( vertices, ref index, FastColour.Red.Pack(),
P.X, P.Z - size, P.X + 3, P.Z + size, P.Y );
SelectionBox.HorQuad( vertices, ref index, FastColour.Blue.Pack(),
P.X - size, P.Z, P.X + size, P.Z + 3, P.Y );
if( game.Camera.IsThirdPerson ) {
SelectionBox.VerQuad( vertices, ref index, FastColour.Green.Pack(),
P.X - size, P.Y, P.Z + size, P.X + size, P.Y + 3, P.Z - size );
}
game.Graphics.SetBatchFormat( VertexFormat.P3fC4b );
game.Graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, vb, vertices, index );
}
void ContextLost() { game.Graphics.DeleteVb( ref vb ); }
void ContextRecreated() {
if( vertices == null ) return;
vb = game.Graphics.CreateDynamicVb( VertexFormat.P3fC4b, vertices.Length );
}
}
}