mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-29 16:43:00 -04:00
124 lines
3.8 KiB
C#
124 lines
3.8 KiB
C#
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using ClassicalSharp.Events;
|
|
using ClassicalSharp.Renderers;
|
|
using OpenTK.Input;
|
|
|
|
namespace ClassicalSharp.Commands {
|
|
|
|
public sealed class ModelCommand : Command {
|
|
|
|
public ModelCommand() {
|
|
Name = "Model";
|
|
Help = new string[] {
|
|
"&a/client model [name]",
|
|
"&bnames: &echibi, chicken, creeper, human, pig, sheep",
|
|
"&e skeleton, spider, zombie, <numerical block id>",
|
|
};
|
|
}
|
|
|
|
public override void Execute(string[] args) {
|
|
if (args.Length == 1) {
|
|
game.Chat.Add("&e/client model: &cYou didn't specify a model name.");
|
|
} else {
|
|
game.LocalPlayer.SetModel(Utils.ToLower(args[1]));
|
|
if (args.Length >= 4) {
|
|
ClassicalSharp.Entities.LocationUpdate update = ClassicalSharp.Entities.LocationUpdate.Empty();
|
|
if (args[2] == "x") update.RotX = float.Parse(args[3]);
|
|
if (args[2] == "z") update.RotZ = float.Parse(args[3]);
|
|
game.LocalPlayer.SetLocation(update, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public sealed class CuboidCommand : Command {
|
|
|
|
public CuboidCommand() {
|
|
Name = "Cuboid";
|
|
Help = new string[] {
|
|
"&a/client cuboid [block] [persist]",
|
|
"&eFills the 3D rectangle between two points with [block].",
|
|
"&eIf no block is given, uses your currently held block.",
|
|
"&e If persist is given and is \"yes\", then the command",
|
|
"&e will repeatedly cuboid, without needing to be typed in again.",
|
|
};
|
|
}
|
|
byte block = 0xFF;
|
|
Vector3I mark1, mark2;
|
|
bool persist = false;
|
|
|
|
public override void Execute(string[] args) {
|
|
game.UserEvents.BlockChanged -= BlockChanged;
|
|
block = 0xFF;
|
|
mark1 = new Vector3I(int.MaxValue);
|
|
mark2 = new Vector3I(int.MaxValue);
|
|
persist = false;
|
|
|
|
if (!ParseBlock(args)) return;
|
|
if (args.Length > 2 && Utils.CaselessEquals(args[2], "yes"))
|
|
persist = true;
|
|
|
|
game.Chat.Add("&eCuboid: &fPlace or delete a block.", MessageType.ClientStatus3);
|
|
game.UserEvents.BlockChanged += BlockChanged;
|
|
}
|
|
|
|
bool ParseBlock(string[] args) {
|
|
if (args.Length == 1) return true;
|
|
if (Utils.CaselessEquals(args[1], "yes")) { persist = true; return true; }
|
|
|
|
int temp = -1;
|
|
byte block = 0;
|
|
if ((temp = game.BlockInfo.FindID(args[1])) != -1) {
|
|
block = (byte)temp;
|
|
} else if (!byte.TryParse(args[1], out block)) {
|
|
game.Chat.Add("&eCuboid: &c\"" + args[1] + "\" is not a valid block name or id."); return false;
|
|
}
|
|
|
|
if (block >= Block.CpeCount && game.BlockInfo.Name[block] == "Invalid") {
|
|
game.Chat.Add("&eCuboid: &cThere is no block with id \"" + args[1] + "\"."); return false;
|
|
}
|
|
this.block = block;
|
|
return true;
|
|
}
|
|
|
|
void BlockChanged(object sender, BlockChangedEventArgs e) {
|
|
if (mark1.X == int.MaxValue) {
|
|
mark1 = e.Coords;
|
|
game.UpdateBlock(mark1.X, mark1.Y, mark1.Z, e.OldBlock);
|
|
game.Chat.Add("&eCuboid: &fMark 1 placed at (" + e.Coords + "), place mark 2.",
|
|
MessageType.ClientStatus3);
|
|
} else {
|
|
mark2 = e.Coords;
|
|
DoCuboid();
|
|
game.Chat.Add(null, MessageType.ClientStatus3);
|
|
|
|
if (!persist) {
|
|
game.UserEvents.BlockChanged -= BlockChanged;
|
|
} else {
|
|
mark1 = new Vector3I(int.MaxValue);
|
|
game.Chat.Add("&eCuboid: &fPlace or delete a block.", MessageType.ClientStatus3);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DoCuboid() {
|
|
Vector3I min = Vector3I.Min(mark1, mark2);
|
|
Vector3I max = Vector3I.Max(mark1, mark2);
|
|
if (!game.World.IsValidPos(min) || !game.World.IsValidPos(max)) return;
|
|
|
|
byte toPlace = block;
|
|
if (toPlace == Block.Invalid) toPlace = game.Inventory.HeldBlock;
|
|
|
|
for (int y = min.Y; y <= max.Y; y++)
|
|
for (int z = min.Z; z <= max.Z; z++)
|
|
for (int x = min.X; x <= max.X; x++)
|
|
{
|
|
game.UpdateBlock(x, y, z, toPlace);
|
|
}
|
|
}
|
|
}
|
|
}
|