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Updated Graphics API (markdown)
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@ -8,7 +8,7 @@ Built-in implementations of IGraphicsAPI include Direct3D 9, OpenGL (1.5, or 1.2
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***
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### Textures
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**Note**: The only supported bitmap formats are 32 bits per pixel, with power of two dimensions.
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<br><br>
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**`MaxTextureDimensions`** - Gets the maximum supported dimension size (i.e. width and height) for a texture.
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**`Texturing`** - Sets whether texturing is used when drawing/rasterizing. **It is extremely important that you enable this before drawing textured vertices, and disable it afterwards.**
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@ -27,4 +27,5 @@ _Note on OpenGL backends, this also changes the active texture to id._
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**Note**: The actual order of ARGB components differs depending on the underlying implementation, use FastColour.Pack() to pack a colour into the correct order.
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**Note**: The only supported drawing modes are triangles, lines, and indexed triangles (i.e. quads).
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**Note**: The only supported drawing modes are triangles, lines, and indexed triangles (i.e. quads).
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<br><br>
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