Updated Graphics API (markdown)

UnknownShadow200 2017-02-11 13:48:52 +11:00
parent ee87a81eaa
commit fb397bbf3b

@ -8,7 +8,7 @@ Built-in implementations of IGraphicsAPI include Direct3D 9, OpenGL (1.5, or 1.2
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### Textures ### Textures
**Note**: The only supported bitmap formats are 32 bits per pixel, with power of two dimensions. **Note**: The only supported bitmap formats are 32 bits per pixel, with power of two dimensions.
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**`MaxTextureDimensions`** - Gets the maximum supported dimension size (i.e. width and height) for a texture. **`MaxTextureDimensions`** - Gets the maximum supported dimension size (i.e. width and height) for a texture.
**`Texturing`** - Sets whether texturing is used when drawing/rasterizing. **It is extremely important that you enable this before drawing textured vertices, and disable it afterwards.** **`Texturing`** - Sets whether texturing is used when drawing/rasterizing. **It is extremely important that you enable this before drawing textured vertices, and disable it afterwards.**
@ -27,4 +27,5 @@ _Note on OpenGL backends, this also changes the active texture to id._
**Note**: The actual order of ARGB components differs depending on the underlying implementation, use FastColour.Pack() to pack a colour into the correct order. **Note**: The actual order of ARGB components differs depending on the underlying implementation, use FastColour.Pack() to pack a colour into the correct order.
**Note**: The only supported drawing modes are triangles, lines, and indexed triangles (i.e. quads). **Note**: The only supported drawing modes are triangles, lines, and indexed triangles (i.e. quads).
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