Default Branch

90375b871a · Make reading light data thread safe without mutexes (#1727) · Updated 2025-08-02 08:42:34 -04:00

Branches

3b7ecc8d32 · Remove TODO, it was already an issue #318 · Updated 2025-07-31 09:30:57 -04:00

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802c5f5b38 · Remove the mutexes (part 1) · Updated 2025-07-28 14:54:08 -04:00

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b882e81c73 · Always use explicit direction · Updated 2025-07-27 08:48:27 -04:00

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8427608787 · Fix crash from uninitialized variable · Updated 2025-06-19 16:07:10 -04:00

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830ef09dd6 · Add a vulkan instance and prepare for starting the vulkan rewrite · Updated 2025-06-08 10:07:16 -04:00

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b85681573b · Fog with ARB_fragment_shader_interlock: quick and dirty prototype · Updated 2024-12-06 15:48:06 -05:00    AstralTransRocketries

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49596020aa · Fix model caching. · Updated 2024-07-06 10:21:12 -04:00    AstralTransRocketries

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2a46592454 · Fix integer overflows when the chunk mesh memory gets past 2 GiB. · Updated 2023-11-29 18:38:49 -05:00    AstralTransRocketries

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0008d7f1fa · Test how well a sparse 3d texture would work for storing and interpolating light data. · Updated 2023-11-20 07:03:28 -05:00    AstralTransRocketries

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909e9fe0ef · Attempt at voronoi tiles. · Updated 2022-12-10 10:42:56 -05:00    AstralTransRocketries

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