Convert leaf piles into texturePiles (#1242)

* Convert leaf piles to texturePiles, add to biomes, reduce break time

* Fix rotation name, tweak yellow leaf pile texture, delete unused leaf pile textures
This commit is contained in:
Carrie 2025-03-28 12:57:19 -06:00 committed by GitHub
parent b347be8764
commit 8d54e187cf
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GPG Key ID: B5690EEEBB952194
21 changed files with 121 additions and 22 deletions

View File

@ -97,13 +97,40 @@
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:dead_leaf_pile",
.chance = 0.05,
.block = "cubyz:dead_leaf_pile:0",
.chance = 0.01,
.width = 10,
.variation = 6,
.density = 0.3,
.density = 0.6,
.priority = 0.1,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:dead_leaf_pile:1",
.chance = 0.015,
.width = 10,
.variation = 6,
.density = 0.6,
.priority = 0.2,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:dead_leaf_pile:2",
.chance = 0.02,
.width = 8,
.variation = 6,
.density = 0.6,
.priority = 0.3,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:dead_leaf_pile:3",
.chance = 0.015,
.width = 6,
.variation = 6,
.density = 0.6,
.priority = 0.4,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:bolete",
@ -111,7 +138,7 @@
.width = 8,
.variation = 4,
.density = 0.08,
.priority = 0.1,
.priority = 0.5,
},
.{
.id = "cubyz:flower_patch",
@ -120,7 +147,7 @@
.width = 8,
.variation = 4,
.density = 0.08,
.priority = 0.1,
.priority = 0.5,
},
},
}

View File

@ -117,8 +117,8 @@
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:red_leaf_pile",
.chance = 0.05,
.block = "cubyz:red_leaf_pile:0",
.chance = 0.01,
.width = 10,
.variation = 6,
.density = 0.6,
@ -126,12 +126,66 @@
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:yellow_leaf_pile",
.chance = 0.05,
.block = "cubyz:red_leaf_pile:1",
.chance = 0.015,
.width = 10,
.variation = 6,
.density = 0.6,
.priority = 0.2,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:red_leaf_pile:2",
.chance = 0.02,
.width = 8,
.variation = 6,
.density = 0.6,
.priority = 0.3,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:red_leaf_pile:3",
.chance = 0.015,
.width = 6,
.variation = 6,
.density = 0.6,
.priority = 0.4,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:yellow_leaf_pile:0",
.chance = 0.01,
.width = 10,
.variation = 6,
.density = 0.6,
.priority = 0.1,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:yellow_leaf_pile:1",
.chance = 0.015,
.width = 10,
.variation = 6,
.density = 0.6,
.priority = 0.2,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:yellow_leaf_pile:2",
.chance = 0.02,
.width = 8,
.variation = 6,
.density = 0.6,
.priority = 0.3,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:yellow_leaf_pile:3",
.chance = 0.015,
.width = 6,
.variation = 6,
.density = 0.6,
.priority = 0.4,
},
},
}

View File

@ -1,6 +1,6 @@
.{
.tags = .{.leaf},
.blockHealth = 0.2,
.blockHealth = 0.1,
.drops = .{
.{.items = .{.auto}},
},
@ -8,9 +8,15 @@
.collide = false,
.alwaysViewThrough = true,
.absorbedLight = 0x000000,
.model = .{
.model = "cubyz:plane",
.rotation = .carpet,
.texture = "cubyz:dead_leaf_pile",
.states = 4,
},
.rotation = .texture_pile,
.texture0 = "cubyz:dead_leaf_pile/0",
.texture1 = "cubyz:dead_leaf_pile/1",
.texture2 = "cubyz:dead_leaf_pile/2",
.texture3 = "cubyz:dead_leaf_pile/3",
.item = .{
.texture = "dead_leaf_pile.png",
},

View File

@ -1,6 +1,6 @@
.{
.tags = .{.leaf},
.blockHealth = 0.2,
.blockHealth = 0.1,
.drops = .{
.{.items = .{.auto}},
},

View File

@ -1,6 +1,6 @@
.{
.tags = .{.leaf},
.blockHealth = 0.2,
.blockHealth = 0.1,
.drops = .{
.{.items = .{.auto}},
},
@ -8,9 +8,15 @@
.collide = false,
.alwaysViewThrough = true,
.absorbedLight = 0x000000,
.model = .{
.model = "cubyz:plane",
.rotation = .carpet,
.texture = "cubyz:red_leaf_pile",
.states = 4,
},
.rotation = .texture_pile,
.texture0 = "cubyz:red_leaf_pile/0",
.texture1 = "cubyz:red_leaf_pile/1",
.texture2 = "cubyz:red_leaf_pile/2",
.texture3 = "cubyz:red_leaf_pile/3",
.item = .{
.texture = "red_leaf_pile.png",
},

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@ -1,6 +1,6 @@
.{
.tags = .{.leaf},
.blockHealth = 0.2,
.blockHealth = 0.1,
.drops = .{
.{.items = .{.auto}},
},
@ -8,9 +8,15 @@
.collide = false,
.alwaysViewThrough = true,
.absorbedLight = 0x000000,
.model = .{
.model = "cubyz:plane",
.rotation = .carpet,
.texture = "cubyz:yellow_leaf_pile",
.states = 4,
},
.rotation = .texture_pile,
.texture0 = "cubyz:yellow_leaf_pile/0",
.texture1 = "cubyz:yellow_leaf_pile/1",
.texture2 = "cubyz:yellow_leaf_pile/2",
.texture3 = "cubyz:yellow_leaf_pile/3",
.item = .{
.texture = "yellow_leaf_pile.png",
},