Remove unnecessary framebuffer binding.

This commit is contained in:
IntegratedQuantum 2022-10-14 22:33:16 +02:00
parent 55fa0064b9
commit cd5c466bc8

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@ -203,7 +203,6 @@ pub fn render(playerPosition: Vec3d) !void {
pub fn renderWorld(world: *World, ambientLight: Vec3f, skyColor: Vec3f, playerPos: Vec3d) !void {
_ = world;
buffers.bind();
buffers.clearAndBind(Vec4f{.x=skyColor.x, .y=skyColor.y, .z=skyColor.z, .w=1});
// TODO:// Clean up old chunk meshes:
// Meshes.cleanUp();