mirror of
https://github.com/PixelGuys/Cubyz.git
synced 2025-08-03 19:28:49 -04:00
Remove unnecessary framebuffer binding.
This commit is contained in:
parent
55fa0064b9
commit
cd5c466bc8
@ -203,7 +203,6 @@ pub fn render(playerPosition: Vec3d) !void {
|
|||||||
|
|
||||||
pub fn renderWorld(world: *World, ambientLight: Vec3f, skyColor: Vec3f, playerPos: Vec3d) !void {
|
pub fn renderWorld(world: *World, ambientLight: Vec3f, skyColor: Vec3f, playerPos: Vec3d) !void {
|
||||||
_ = world;
|
_ = world;
|
||||||
buffers.bind();
|
|
||||||
buffers.clearAndBind(Vec4f{.x=skyColor.x, .y=skyColor.y, .z=skyColor.z, .w=1});
|
buffers.clearAndBind(Vec4f{.x=skyColor.x, .y=skyColor.y, .z=skyColor.z, .w=1});
|
||||||
// TODO:// Clean up old chunk meshes:
|
// TODO:// Clean up old chunk meshes:
|
||||||
// Meshes.cleanUp();
|
// Meshes.cleanUp();
|
||||||
|
Loading…
x
Reference in New Issue
Block a user