IntegratedQuantum
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dbc416332a
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Add Mesh creation for voxelSize=1 chunks. My goal is to combine all meshes in one algorithm to simplify things from the java version.
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2022-09-29 12:15:47 +02:00 |
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IntegratedQuantum
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76b9b118a1
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Store chunks in an array instead of an octree.
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2022-09-24 17:41:26 +02:00 |
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IntegratedQuantum
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95eb578719
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Work on daylight and directional light.
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2022-09-20 13:58:13 +02:00 |
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IntegratedQuantum
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d532848262
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Fix some bugs, remove some debug output.
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2022-09-15 20:30:55 +02:00 |
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IntegratedQuantum
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e6659675b2
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Add the chunk data structure for rendering and render chunks received from the network.
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2022-09-14 22:09:26 +02:00 |
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IntegratedQuantum
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bebc007d74
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Add some networking code (namely the UDPConnection.java) and create a threadlocal allocator, to make simple allocations easier(without creating/passing around a new allocator every time).
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2022-09-05 21:41:54 +02:00 |
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IntegratedQuantum
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b12e61260c
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image loading, chunks/chunk meshes, starting a bit on rendering.
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2022-09-02 19:48:16 +02:00 |
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