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AstralTransRocketries/Cubyz
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mirror of https://github.com/PixelGuys/Cubyz.git synced 2025-08-03 11:17:05 -04:00
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24 Commits 11 Branches 0 Tags
Commit Graph

7 Commits

Author SHA1 Message Date
IntegratedQuantum
dbc416332a Add Mesh creation for voxelSize=1 chunks. My goal is to combine all meshes in one algorithm to simplify things from the java version. 2022-09-29 12:15:47 +02:00
IntegratedQuantum
76b9b118a1 Store chunks in an array instead of an octree. 2022-09-24 17:41:26 +02:00
IntegratedQuantum
95eb578719 Work on daylight and directional light. 2022-09-20 13:58:13 +02:00
IntegratedQuantum
d532848262 Fix some bugs, remove some debug output. 2022-09-15 20:30:55 +02:00
IntegratedQuantum
e6659675b2 Add the chunk data structure for rendering and render chunks received from the network. 2022-09-14 22:09:26 +02:00
IntegratedQuantum
bebc007d74 Add some networking code (namely the UDPConnection.java) and create a threadlocal allocator, to make simple allocations easier(without creating/passing around a new allocator every time). 2022-09-05 21:41:54 +02:00
IntegratedQuantum
b12e61260c image loading, chunks/chunk meshes, starting a bit on rendering. 2022-09-02 19:48:16 +02:00
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