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Right now this doesn't change much, but in the future this will be helpful when(if?) I get started with multidraw and putting stuff like frustum culling onto the gpu.
Description
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
GPL-3.0
526 MiB
Languages
Zig
96.9%
GLSL
2.9%
Batchfile
0.1%
Shell
0.1%