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AstralTransRocketries/Cubyz
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mirror of https://github.com/PixelGuys/Cubyz.git synced 2025-08-03 11:17:05 -04:00
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IntegratedQuantum 4af1cfdc4a Remove some leftover code from before merging ReducedChunks and NormalChunks.
2022-10-01 17:10:22 +02:00
assets/cubyz
Fix chunk meshes at lod borders.
2022-10-01 16:46:58 +02:00
include
Add the STUN stuff.
2022-09-09 16:54:47 +02:00
lib
Add the STUN stuff.
2022-09-09 16:54:47 +02:00
src
Remove some leftover code from before merging ReducedChunks and NormalChunks.
2022-10-01 17:10:22 +02:00
.gitignore
Add the client-side of the handshake.
2022-09-11 16:45:34 +02:00
build.zig
Add Mesh creation for voxelSize=1 chunks. My goal is to combine all meshes in one algorithm to simplify things from the java version.
2022-09-29 12:15:47 +02:00
Description
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
3d-gamecubyzgameprocedural-generationsandboxsandbox-gamevoxelvoxel-gamezig
GPL-3.0 521 MiB
Languages
Zig 96.8%
GLSL 3%
Batchfile 0.1%
Shell 0.1%
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