Cubyz/src/server/terrain/chunkgen/StructureGenerator.zig

33 lines
1015 B
Zig

const std = @import("std");
const main = @import("root");
const random = main.random;
const ZonElement = main.ZonElement;
const terrain = main.server.terrain;
const CaveMap = terrain.CaveMap;
const CaveBiomeMap = terrain.CaveBiomeMap;
const noise = terrain.noise;
const Biome = terrain.biomes.Biome;
const vec = main.vec;
const Vec3d = vec.Vec3d;
const Vec3f = vec.Vec3f;
const Vec3i = vec.Vec3i;
pub const id = "cubyz:vegetation";
pub const priority = 131072;
pub const generatorSeed = 0x2026b65487da9226;
pub fn init(parameters: ZonElement) void {
_ = parameters;
}
pub fn deinit() void {}
pub fn generate(_: u64, chunk: *main.chunk.ServerChunk, caveMap: CaveMap.CaveMapView, biomeMap: CaveBiomeMap.CaveBiomeMapView) void {
const structureMap = terrain.StructureMap.getOrGenerateFragmentAndIncreaseRefCount(chunk.super.pos.wx, chunk.super.pos.wy, chunk.super.pos.wz, chunk.super.pos.voxelSize);
defer structureMap.decreaseRefCount();
structureMap.generateStructuresInChunk(chunk, caveMap, biomeMap);
}