Cubyz/assets/cubyz/shaders/block_selection_fragment.fs
IntegratedQuantum 9898db654b Specify the location of all shader in/out parameters.
also normalized the version and layout formatting
progress towards #1376
2025-05-02 14:53:57 +02:00

10 lines
146 B
GLSL

#version 460
layout(location = 0) in vec3 mvVertexPos;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0, 0, 0, 1);
}