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AstralTransRocketries/Cubyz
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mirror of https://github.com/PixelGuys/Cubyz.git synced 2025-08-03 11:17:05 -04:00
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IntegratedQuantum bebc007d74 Add some networking code (namely the UDPConnection.java) and create a threadlocal allocator, to make simple allocations easier(without creating/passing around a new allocator every time).
2022-09-05 21:41:54 +02:00
assets/cubyz
image loading, chunks/chunk meshes, starting a bit on rendering.
2022-09-02 19:48:16 +02:00
include
image loading, chunks/chunk meshes, starting a bit on rendering.
2022-09-02 19:48:16 +02:00
lib
image loading, chunks/chunk meshes, starting a bit on rendering.
2022-09-02 19:48:16 +02:00
src
Add some networking code (namely the UDPConnection.java) and create a threadlocal allocator, to make simple allocations easier(without creating/passing around a new allocator every time).
2022-09-05 21:41:54 +02:00
.gitignore
Init project and overwrite logging, so it logs to a file.
2022-08-23 23:06:35 +02:00
build.zig
image loading, chunks/chunk meshes, starting a bit on rendering.
2022-09-02 19:48:16 +02:00
Description
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
3d-gamecubyzgameprocedural-generationsandboxsandbox-gamevoxelvoxel-gamezig
GPL-3.0 521 MiB
Languages
Zig 96.8%
GLSL 3%
Batchfile 0.1%
Shell 0.1%
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