IntegratedQuantum f15d1adc56 Various performance improvements:
The NoiseCaveGenerator now produces all (noise + interpolateValue) values at once instead of recalculating them 7 times on average.

The TerrainGenerator no longer uses integer division.

The chunk meshing doesn't calculate the giant switch case in the middle of `cenBeSeenThroughOtherBlock()` if the block as the simple cube model.

And some smaller things.
2023-05-10 21:25:24 +02:00
2023-05-01 18:35:45 +02:00
2023-05-10 21:25:24 +02:00
2023-03-15 22:25:32 +01:00
2023-05-01 18:35:45 +02:00
Description
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
GPL-3.0 526 MiB
Languages
Zig 96.9%
GLSL 2.9%
Batchfile 0.1%
Shell 0.1%