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The NoiseCaveGenerator now produces all (noise + interpolateValue) values at once instead of recalculating them 7 times on average. The TerrainGenerator no longer uses integer division. The chunk meshing doesn't calculate the giant switch case in the middle of `cenBeSeenThroughOtherBlock()` if the block as the simple cube model. And some smaller things.
Improve performance of the NoiseCaveGenerator by using a non-cached version of the 3d fractal noise.
Description
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
GPL-3.0
526 MiB
Languages
Zig
96.9%
GLSL
2.9%
Batchfile
0.1%
Shell
0.1%