IntegratedQuantum f5a2b640b4 Replace ChunkCoordinate with i32.
Lines were getting long...
And also unless I go into fixed point territory i32 is just the only reasonable choice:
i16 is too small (→ 65536 world size)
i24 and similar are too weird(→ potential performance problems?)
i32 is already too big(→ 4 billion world size)
2023-01-20 11:43:02 +01:00
2023-01-14 20:22:57 +01:00
2023-01-20 11:43:02 +01:00
Description
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
GPL-3.0 526 MiB
Languages
Zig 96.9%
GLSL 2.9%
Batchfile 0.1%
Shell 0.1%