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ChunkCoordinate
with i32.
Lines were getting long... And also unless I go into fixed point territory i32 is just the only reasonable choice: i16 is too small (→ 65536 world size) i24 and similar are too weird(→ potential performance problems?) i32 is already too big(→ 4 billion world size)
Description
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
GPL-3.0
526 MiB
Languages
Zig
96.9%
GLSL
2.9%
Batchfile
0.1%
Shell
0.1%