mirror of
https://github.com/S4mpsa/InfOS.git
synced 2025-08-04 02:16:05 -04:00
280 lines
8.5 KiB
Lua
280 lines
8.5 KiB
Lua
Component = require("component")
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Unicode = require("unicode")
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DoubleBuffer = require("graphics.doubleBuffering")
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Constants = require("api.gui.constants")
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Colors = require("graphics.colors")
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Utility = require("utils.utility")
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local widget = {}
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local states = {
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{name = "ON", color = Colors.workingColor},
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{name = "IDLE", color = Colors.idleColor},
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{name = "OFF", color = Colors.offColor},
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{name = "BROKEN", color = Colors.errorColor}
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}
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local types = {
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power = "power",
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machine = "machine"
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}
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local function drawProgress(x, y, width, height, progress, maxProgress, color)
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progress = math.floor(progress * (width + height - 2) / (maxProgress ~= 0 and maxProgress or 1))
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local lengths = {
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first = progress > 5 and 5 or progress,
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second = progress > height - 2 + 5 and height - 2 or progress - (5),
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third = progress > width - 7 + height - 2 + 5 and width - 7 or progress - (height - 2 + 5)
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}
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DoubleBuffer.drawRectangle(x + 6, y / 2 + 1, 2, 1, Colors.machineBackground, Colors.machineBackground, "█")
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DoubleBuffer.drawSemiPixelRectangle(x + 6 - lengths.first, y + 1, lengths.first, 1, color)
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DoubleBuffer.drawSemiPixelRectangle(x + 1, y + 2, 1, lengths.second, color)
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DoubleBuffer.drawSemiPixelRectangle(x + 1, y + height, lengths.third, 1, color)
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DoubleBuffer.drawRectangle(
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x + width - 6,
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(y + height) / 2,
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2,
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1,
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Colors.machineBackground,
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Colors.machineBackground,
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"█"
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)
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DoubleBuffer.drawSemiPixelRectangle(x + width - 4, y + height, lengths.first, 1, color)
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DoubleBuffer.drawSemiPixelRectangle(x + width, y + height - lengths.second, 1, lengths.second, color)
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DoubleBuffer.drawSemiPixelRectangle(x + 1 + width - lengths.third, y + 1, lengths.third, 1, color)
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end
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function widget.drawBaseWidget(x, y, width, height, title)
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DoubleBuffer.drawRectangle(
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x + 1,
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y + 1,
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width - 1,
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height - 1,
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Colors.machineBackground,
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Colors.machineBackground,
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"█"
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)
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DoubleBuffer.drawLine(
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x + 3,
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y + math.ceil(0.5 * height),
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x + width - 3,
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y + math.ceil(0.5 * height),
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Colors.machineBackground,
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Colors.textColor,
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"─"
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)
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DoubleBuffer.drawFrame(x + 1, y + 1, width - 1, height - 1, Colors.labelColor)
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title = Unicode.len(title) < width - 8 and " " .. title .. " " or " " .. string.gsub(title, "%l*%s", "") .. " "
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DoubleBuffer.drawText(x + math.floor((width - Unicode.len(title) + 1) / 2), y + 3, Colors.labelColor, title)
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end
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local function draw(self, index)
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if self.type == types.power then
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index = 10
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end
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local scale = self.scale or 1
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local width = Constants.baseWidth * scale
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local height = Constants.baseHeight
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local x = Constants.baseWidth + Constants.baseWidth * ((index - 1) % 3)
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local y = height * math.ceil((index) / 3)
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widget.drawBaseWidget(x, y, width, height, self.name)
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drawProgress(x, 2 * y, width - 1, 2 * (height - 1), 1, 1, Colors.progressBackground)
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drawProgress(x, 2 * y, width - 1, 2 * (height - 1), self.progress, self.maxProgress, Colors.barColor)
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DoubleBuffer.drawText(x + 4, y + 7, self.state.color, self.state.name)
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if self.state == states[4] then
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drawProgress(x, 2 * y, width - 1, 2 * (height - 1), 1, 1, Colors.errorColor)
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else
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local middleInfo = self:getMiddleString()
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if middleInfo then
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DoubleBuffer.drawText(
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x - 3 - 3 + width - Unicode.len(middleInfo) -
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Unicode.len(
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Utility.splitNumber(self.progress) .. " / " .. Utility.splitNumber(self.maxProgress) .. " s"
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),
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y + height - 3,
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Colors.textColor,
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middleInfo
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)
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end
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DoubleBuffer.drawText(
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x + width -
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Unicode.len(Utility.splitNumber(self.progress) .. " / " .. Utility.splitNumber(self.maxProgress) .. " s") -
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3,
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y + height - 3,
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Colors.accentA,
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Utility.splitNumber(self.progress) .. " / " .. Utility.splitNumber(self.maxProgress) .. " s"
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)
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end
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end
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function widget.clear()
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DoubleBuffer.drawRectangle(
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Constants.baseWidth,
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Constants.baseHeight,
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3 * Constants.baseWidth,
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4 * Constants.baseHeight,
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Colors.background,
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Colors.background,
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"█"
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)
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end
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local fake = {}
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fake.names = {
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"Cleanroom",
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"Electric Blast Furnace",
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"Miner",
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"Vacuum Freezer",
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"Multi Smelter",
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"Sifter",
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"Large Chemical Reactor",
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"Distillery",
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"Oil Cracking Unit",
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"Implosion Compressor"
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}
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fake.machineWidget = {}
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function fake.machineWidget:update()
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local breakWidget = math.random(10000) > 9999
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if breakWidget and self.state ~= states[3] then
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self.state = states[4]
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end
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if self.state == states[1] then
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self.progress = self.progress + 1
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if self.progress >= self.maxProgress then
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self.progress = 0
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self.maxProgress = 0
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self.state = states[2]
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end
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elseif self.state == states[2] then
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if math.random(1000) > 999 then
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self.state = states[1]
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self.maxProgress = math.random(500)
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end
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elseif self.state == states[3] then
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self.progress = self.progress + 1
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if self.progress >= self.maxProgress then
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self.progress = 0
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self.maxProgress = 0
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end
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end
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end
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function fake.machineWidget:onClick()
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if self.state == states[1] or self.state == states[2] then
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self.state = states[3]
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elseif self.state == states[3] then
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if self.progress < self.maxProgress then
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self.state = states[1]
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else
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self.progress = 0
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self.maxProgress = 0
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self.state = states[2]
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end
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elseif self.state == states[4] then
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self.progress = 0
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self.maxProgress = 0
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self.state = states[2]
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end
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end
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function fake.machineWidget:getMiddleString()
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end
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function fake.machineWidget.create()
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local state = states[math.random(4)]
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return {
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name = fake.names[math.random(10)] .. " " .. math.floor(math.random(3)),
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state = state,
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progress = 0,
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maxProgress = state ~= states[3] and state ~= states[4] and math.random(500) or 0,
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type = "machine",
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update = fake.machineWidget.update,
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onClick = fake.machineWidget.onClick,
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getMiddleString = fake.machineWidget.getMiddleString,
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draw = draw
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}
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end
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fake.powerWidget = {}
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function fake.powerWidget:update()
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self.progress = self.progress + self.dProgress
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end
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function fake.powerWidget:onClick()
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self.dProgress = -self.dProgress
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end
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function fake.powerWidget:getMiddleString()
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local remaining = self.dProgress > 0 and self.maxProgress - self.progress or -self.progress
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return (self.dProgress > 0 and "+" or "") ..
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self.dProgress ..
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"EU/s. " .. (self.dProgress > 0 and " Full in: " or "Empty in: ") .. remaining / self.dProgress
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end
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function fake.powerWidget.create()
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return {
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name = "Power",
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state = states[1],
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progress = math.random(16000000),
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maxProgress = 16000000,
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dProgress = 1,
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scale = 2,
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type = types.power,
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update = fake.powerWidget.update,
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onClick = fake.powerWidget.onClick,
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getMiddleString = fake.powerWidget.getMiddleString,
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draw = draw
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}
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end
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function widget.fakeWidgets()
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local fakeWidgets = {}
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for _ = 1, math.random(30) do
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table.insert(fakeWidgets, fake.machineWidget.create())
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end
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return fakeWidgets
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end
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function widget.fakePowerWidget()
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return fake.powerWidget.create()
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end
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function widget.createPowerWidget(address)
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local getPowerStatus = require("domain.energy.get-energy-status-usecase")
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local function update(self)
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for key, value in pairs(getPowerStatus(address, self.name)) do
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self[key] = value
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end
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end
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local function getMiddleString(self)
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local time = self.timeToFull or self.timeToEmpty or 0
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return (self.dProgress >= 0 and " Full in: " or "Empty in: ") .. Utility.splitNumber(time) .. " s"
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end
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local powerWidget = {
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name = "Power",
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scale = 2,
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type = types.power,
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update = update,
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onClick = function()
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end,
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getMiddleString = getMiddleString,
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draw = draw
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}
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powerWidget:update()
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return powerWidget
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end
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return widget
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