Gabriel Moreira Minossi feca39a4ed Adding progress bars to widgets
Changing colors
2021-01-08 20:40:44 -03:00

219 lines
6.9 KiB
Lua
Executable File

-- Import section
MultiBlock = require("data.datasource.multi-block")
SingleBlock = require("data.datasource.single-block")
EnergyProvider = require("data.datasource.energy-provider")
Colors = require("graphics.colors")
Unicode = require("unicode")
Graphics = require("graphics.graphics")
DoubleBuffer = require("graphics.doubleBuffering")
local cleanroomAddresses = require("config.addresses.cleanroom")
local multiBlockAddresses = require("config.addresses.multi-blocks")
local energyBufferAddresses = require("config.addresses.energy-buffers")
local protectCleanroomRecipes = require("domain.cleanroom.protect-recipes-usecase")
local getMultiblockStatuses = require("domain.multiblock.get-multiblock-status-usecase")
local getEnergyStatus = require("domain.energy.get-energy-status-usecase")
local listMiners = require("domain.miner.list-miners-usecase")
local getMinersStatuses = require("domain.miner.get-miner-status-usecase")
local GPU = Component.gpu
--
--[[
local cleanroomMachines = {}
for name, address in pairs(cleanroomAddresses) do
table.insert(cleanroomMachines, SingleBlock:new(address, name))
end
local multiblocks = {}
for name, address in pairs(multiBlockAddresses) do
table.insert(multiblocks, MultiBlock:new(address, name))
end
local batteryBuffers = {}
for name, address in pairs(energyBufferAddresses) do
table.insert(batteryBuffers, EnergyProvider:new(address, name))
end
local multiblocksStatuses = {}
for i = 1, 100 do
print(i)
protectCleanroomRecipes(multiblocks[1], cleanroomMachines)
multiblocksStatuses = getMultiblockStatuses(multiblocks)
-- local energyStatus = getEnergyStatus(batteryBuffers[1])
local minersList = listMiners()
local minersStatuses = getMinersStatuses(minersList)
os.sleep(0)
i = i + 1
end
for multiblockName, status in pairs(multiblocksStatuses) do
print(
multiblockName .. ":",
"\n problems: " .. status.problems,
"\n efficiency: " .. status.efficiencyPercentage,
"\n probably uses: " .. status.probablyUses
)
end
require("api.sound.zelda-secret")()
--]]
local component = {
name = "Machine",
working = true,
leftInfo = "ON",
middleInfo = "something",
rightInfo = "16 / 32 s",
progress = 0,
maxProgress = 1000
}
local width = 40
local height = 10
local function drawTitle(title)
local x = width
local y = 0
local scale = 3
DoubleBuffer.drawRectangle(
x + 1,
y + 1,
width * scale - 1,
height - 1,
Colors.machineBackground,
Colors.machineBackground,
""
)
DoubleBuffer.drawFrame(x + 1, y + 1, width * scale - 1, height - 1, Colors.labelColor)
DoubleBuffer.drawLine(x + 3, y + 6, x + width * scale - 3, y + 6, Colors.machineBackground, Colors.textColor, "")
DoubleBuffer.drawText(x + (width * scale - Unicode.len(title)) / 2, y + 5, Colors.mainColor, title)
end
local function drawProgress(x, y, width, height, progress, maxProgress, color)
progress = math.floor(progress * (width + height - 2) / maxProgress)
local lengths = {
first = progress > 5 and 5 or progress,
second = progress > height - 2 + 5 and height - 2 or progress - (5),
third = progress > width - 6 + height - 2 + 5 and width - 6 or progress - (height - 2 + 5)
}
DoubleBuffer.drawRectangle(x + 6 - lengths.first, y + 1, lengths.first, 1, color, color, "")
DoubleBuffer.drawRectangle(x + 1, y + 2, 1, lengths.second, color, color, "")
DoubleBuffer.drawRectangle(x + 1, y + height, lengths.third, 1, color, color, "")
DoubleBuffer.drawRectangle(x + width - 4, y + height, lengths.first, 1, color, color, "")
DoubleBuffer.drawRectangle(x + width, y + height - lengths.second, 1, lengths.second, color, color, "")
DoubleBuffer.drawRectangle(x + 1 + width - lengths.third, y + 1, lengths.third, 1, color, color, "")
end
local function drawWidget(index, component, scale)
scale = scale or 1
local x = width + width * ((index - 1) % 3)
local y = height * math.ceil((index) / 3)
DoubleBuffer.drawRectangle(
x + 1,
y + 1,
width * scale - 1,
height - 1,
Colors.machineBackground,
Colors.machineBackground,
""
)
drawProgress(x, y, width * scale - 1, height - 1, 1, 1, Colors.progressBackground)
drawProgress(x, y, width * scale - 1, height - 1, component.progress, component.maxProgress, Colors.barColor)
DoubleBuffer.drawLine(x + 3, y + 5, x + width * scale - 3, y + 5, Colors.machineBackground, Colors.textColor, "")
DoubleBuffer.drawText(x + 3, y + 3, Colors.labelColor, component.name)
DoubleBuffer.drawText(
x + 3,
y + 7,
component.working and Colors.workingColor or Colors.errorColor,
component.leftInfo
)
if component.middleInfo then
DoubleBuffer.drawText(
x + 3 + 3 + Unicode.len(component.leftInfo),
y + height - 3,
Colors.textColor,
component.middleInfo
)
end
if component.rightInfo then
DoubleBuffer.drawText(
x + width * scale - Unicode.len(tostring(component.rightInfo)) - 3,
y + height - 3,
Colors.accentA,
tostring(component.rightInfo)
)
end
end
drawTitle("Overview")
while true do
component.progress = component.progress + 1
component.rightInfo = component.progress .. " / " .. component.maxProgress .. " s"
if component.progress >= component.maxProgress then
os.sleep(0.5)
component.progress = 0
end
for index = 1, 10 do
if index < 10 then
drawWidget(index, component, 1)
elseif index == 10 then
drawWidget(index, component, 2)
end
end
DoubleBuffer.drawChanges()
os.sleep(0)
end
--[[
Page = require("api.gui.page")
Notifications = {}
local components = {}
local function getComponents()
local multiBlockAddresses = require("config.addresses.multi-blocks")
local energyBufferAddresses = require("config.addresses.energy-buffers")
local multiblocks = {}
for name, address in pairs(multiBlockAddresses) do
table.insert(multiblocks, MultiBlock:new(address, name))
end
local batteryBuffers = {}
for name, address in pairs(energyBufferAddresses) do
table.insert(batteryBuffers, EnergyProvider:new(address, name))
end
return {table.unpack(multiblocks), batteryBuffers}
end
local function setup()
components = getComponents()
Page.overview.setup()
end
local function loop()
while true do
for index, component in ipairs(components) do
local updated, notification = component:update()
if updated then
Page:draw(component, index)
end
if notification then
table.insert(Notifications, 1, {notification, os.time()})
end
end
Page:render()
end
end
setup()
loop()
--]]