Add "LampLight" env color variable and rename "BlockLight" to "LavaLight"

This commit is contained in:
Goodlyay 2024-05-15 20:26:49 -07:00
parent bf23984370
commit 003ad37acb
6 changed files with 55 additions and 40 deletions

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@ -69,9 +69,10 @@ namespace MCGalaxy {
/// </summary> /// </summary>
[ConfigInt(null, null, -1, -1, 15)] public int Brightness; [ConfigInt(null, null, -1, -1, 15)] public int Brightness;
/// <summary> /// <summary>
/// Does this block use the sun environment color for light casting? (for fancy lighting option) /// Does this block use the lamplight environment color for light casting? (for fancy lighting option)
/// If false, uses the lavalight environment color
/// </summary> /// </summary>
[ConfigBool] public bool UseSunBrightness; [ConfigBool] public bool UseLampBrightness;
public BlockID GetBlock() { return Block.FromRaw(RawID); } public BlockID GetBlock() { return Block.FromRaw(RawID); }
public void SetBlock(BlockID b) { RawID = Block.ToRaw(b); } public void SetBlock(BlockID b) { RawID = Block.ToRaw(b); }
@ -98,7 +99,7 @@ namespace MCGalaxy {
def.LeftTex = LeftTex; def.RightTex = RightTex; def.LeftTex = LeftTex; def.RightTex = RightTex;
def.FrontTex = FrontTex; def.BackTex = BackTex; def.FrontTex = FrontTex; def.BackTex = BackTex;
def.InventoryOrder = InventoryOrder; def.InventoryOrder = InventoryOrder;
def.Brightness = Brightness; def.UseSunBrightness = UseSunBrightness; def.Brightness = Brightness; def.UseLampBrightness = UseLampBrightness;
return def; return def;
} }
@ -292,9 +293,9 @@ namespace MCGalaxy {
/// <summary> /// <summary>
/// Does not validate that the range falls within 0-15 /// Does not validate that the range falls within 0-15
/// </summary> /// </summary>
public void SetBrightness(int brightness, bool sun) { public void SetBrightness(int brightness, bool lamp) {
Brightness = brightness; Brightness = brightness;
UseSunBrightness = sun; UseLampBrightness = lamp;
if (Brightness > 0) { FullBright = true; } else { FullBright = false; } if (Brightness > 0) { FullBright = true; } else { FullBright = false; }
} }

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@ -274,7 +274,7 @@ namespace MCGalaxy.Commands.CPE
p.Message(" Order: " + def.InventoryOrder); p.Message(" Order: " + def.InventoryOrder);
} }
if (def.Brightness > 0) { if (def.Brightness > 0) {
string word = def.UseSunBrightness ? "SunBrightness" : "Brightness"; string word = def.UseLampBrightness ? "LampBrightness" : "LavaBrightness";
p.Message(" {0}: {1}", word, def.Brightness); p.Message(" {0}: {1}", word, def.Brightness);
} }
} }
@ -556,17 +556,17 @@ namespace MCGalaxy.Commands.CPE
order == def.RawID ? "default" : order.ToString()); order == def.RawID ? "default" : order.ToString());
return true; return true;
case "brightness": case "lavabrightness":
int brightness = 0; int brightness = 0;
if (!CommandParser.GetInt(p, value, "brightness", ref brightness, 0, 15)) { if (!CommandParser.GetInt(p, value, "lavabrightness", ref brightness, 0, 15)) {
SendEditHelp(p, arg); return false; SendEditHelp(p, arg); return false;
} }
def.SetBrightness(brightness, false); def.SetBrightness(brightness, false);
break; break;
case "sunbrightness": case "lampbrightness":
int sunBrightness = 0; int sunBrightness = 0;
if (!CommandParser.GetInt(p, value, "sunbrightness", ref sunBrightness, 0, 15)) { if (!CommandParser.GetInt(p, value, "lampbrightness", ref sunBrightness, 0, 15)) {
SendEditHelp(p, arg); return false; SendEditHelp(p, arg); return false;
} }
def.SetBrightness(sunBrightness, true); def.SetBrightness(sunBrightness, true);
@ -883,13 +883,13 @@ namespace MCGalaxy.Commands.CPE
"The default position of a block is its ID.", "The default position of a block is its ID.",
"A position of 0 hides the block from the inventory." } "A position of 0 hides the block from the inventory." }
}, },
{ "brightness", new string[] { "Type a number (0-15) for the brightness of the block.", { "lavabrightness", new string[] { "Type a number (0-15) for the lava brightness of the block.",
"You need Fancy Lighting to see differences between 1 and 15.", "You need Fancy Lighting to see differences between 1 and 15.",
"The block will glow using the \"blocklight\" env color" } "The block will glow using the \"lavalight\" env color" }
}, },
{ "sunbrightness", new string[] { "Type a number (0-15) for the sun-brightness of the block.", { "lampbrightness", new string[] { "Type a number (0-15) for the lamp brightness of the block.",
"You need Fancy Lighting to see differences between 1 and 15.", "You need Fancy Lighting to see differences between 1 and 15.",
"The block will glow using the \"sun\" env color" } "The block will glow using the \"lamplight\" env color" }
}, },
}; };

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@ -21,10 +21,13 @@ using System.Collections.Generic;
namespace MCGalaxy { namespace MCGalaxy {
internal sealed class EnvPreset { internal sealed class EnvPreset {
public string Fog, Sky, Clouds, Sun, Shadow; public string Fog, Sky, Clouds, Sun, Shadow;
public string LavaLight = "", LampLight = "";
public EnvPreset(string raw) { public EnvPreset(string raw) {
string[] args = raw.SplitSpaces(); string[] args = raw.SplitSpaces();
Fog = args[0]; Sky = args[1]; Clouds = args[2]; Sun = args[3]; Shadow = args[4]; Fog = args[0]; Sky = args[1]; Clouds = args[2]; Sun = args[3]; Shadow = args[4];
LavaLight = args.Length > 5 ? args[5] : "";
LampLight = args.Length > 6 ? args[6] : "";
} }
public static Dictionary<string, string> Presets = new Dictionary<string, string>() { public static Dictionary<string, string> Presets = new Dictionary<string, string>() {

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@ -130,9 +130,12 @@ namespace MCGalaxy
/// <summary> Color of the skybox (Hex RGB color). Set to "" to use client defaults. </summary> /// <summary> Color of the skybox (Hex RGB color). Set to "" to use client defaults. </summary>
[ConfigString("SkyboxColor", "Env", "", true)] [ConfigString("SkyboxColor", "Env", "", true)]
public string SkyboxColor = ""; public string SkyboxColor = "";
/// <summary> Color emitted by bright blocks (Hex RGB color). Set to "" to use client defaults. </summary> /// <summary> Color emitted by bright natural blocks (Hex RGB color). Set to "" to use client defaults. </summary>
[ConfigString("BlockLightColor", "Env", "", true)] [ConfigString("LavaLightColor", "Env", "", true)]
public string BlockLightColor = ""; public string LavaLightColor = "";
/// <summary> Color emitted by bright artificial blocks (Hex RGB color). Set to "" to use client defaults. </summary>
[ConfigString("LampLightColor", "Env", "", true)]
public string LampLightColor = "";
public void ResetEnv() { public void ResetEnv() {
// TODO: Rewrite using ConfigElement somehow // TODO: Rewrite using ConfigElement somehow
@ -152,16 +155,17 @@ namespace MCGalaxy
EdgeBlock = Block.Invalid; EdgeBlock = Block.Invalid;
ExpFog = ENV_USE_DEFAULT; ExpFog = ENV_USE_DEFAULT;
CloudColor = ""; CloudColor = "";
FogColor = ""; FogColor = "";
SkyColor = ""; SkyColor = "";
ShadowColor = ""; ShadowColor = "";
LightColor = ""; LightColor = "";
SkyboxColor = ""; SkyboxColor = "";
BlockLightColor = ""; LavaLightColor = "";
LampLightColor = "";
} }
internal const int ENV_COLOR_COUNT = 6; internal const int ENV_COLOR_COUNT = 7;
public string GetColor(int i) { public string GetColor(int i) {
if (i == 0) return SkyColor; if (i == 0) return SkyColor;
if (i == 1) return CloudColor; if (i == 1) return CloudColor;
@ -169,8 +173,9 @@ namespace MCGalaxy
if (i == 3) return ShadowColor; if (i == 3) return ShadowColor;
if (i == 4) return LightColor; if (i == 4) return LightColor;
if (i == 5) return SkyboxColor; if (i == 5) return SkyboxColor;
if (i == 6) return BlockLightColor; if (i == 6) return LavaLightColor;
if (i == 7) return LampLightColor;
return null; return null;
} }

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@ -42,13 +42,14 @@ namespace MCGalaxy {
new EnvOption("EdgeLevel", SetEdgeLevel, "&HSets the water height of the map"), new EnvOption("EdgeLevel", SetEdgeLevel, "&HSets the water height of the map"),
new EnvOption("SidesOffset", SetSidesOffset, "&HSets offset of bedrock from water (default -2)"), new EnvOption("SidesOffset", SetSidesOffset, "&HSets offset of bedrock from water (default -2)"),
new EnvOption("MaxFog", SetMaxFog, "&HSets maximum fog distance in the map (e.g. 16 for a horror map)"), new EnvOption("MaxFog", SetMaxFog, "&HSets maximum fog distance in the map (e.g. 16 for a horror map)"),
new EnvOption("Sky", SetSky, "&HSets color of the sky (default 99CCFF)"), new EnvOption("Sky", SetSky, "&HSets color of the sky (default 99CCFF)"),
new EnvOption("Clouds", SetClouds, "&HSets color of the clouds (default FFFFFF)"), new EnvOption("Clouds", SetClouds, "&HSets color of the clouds (default FFFFFF)"),
new EnvOption("Fog", SetFog, "&HSets color of the fog (default FFFFFF)"), new EnvOption("Fog", SetFog, "&HSets color of the fog (default FFFFFF)"),
new EnvOption("Sun", SetSun, "&HSets color of blocks in sunlight (default FFFFFF)"), new EnvOption("Sun", SetSun, "&HSets color of blocks in sunlight (default FFFFFF)"),
new EnvOption("Shadow", SetShadow, "&HSets color of blocks in darkness (default 9B9B9B)"), new EnvOption("Shadow", SetShadow, "&HSets color of blocks in darkness (default 9B9B9B)"),
new EnvOption("Skybox", SetSkybox, "&HSets color of the skybox (default FFFFFF)"), new EnvOption("Skybox", SetSkybox, "&HSets color of the skybox (default FFFFFF)"),
new EnvOption("BlockLight", SetBlockLight, "&HSets color cast by bright blocks (default FFEBC6)"), new EnvOption("LavaLight", SetLavaLight, "&HSets color cast by bright natural blocks when fancy lighting is enabled (default FFEBC6)"),
new EnvOption("LampLight", SetLampLight, "&HSets color cast by bright artificial blocks when fancy lighting is enabled (default FFFFFF)"),
new EnvOption("CloudsSpeed", SetCloudsSpeed, "&HSets how fast clouds move (negative moves in opposite direction)"), new EnvOption("CloudsSpeed", SetCloudsSpeed, "&HSets how fast clouds move (negative moves in opposite direction)"),
new EnvOption("WeatherSpeed", SetWeatherSpeed, "&HSets how fast rain/snow falls (negative falls upwards)"), new EnvOption("WeatherSpeed", SetWeatherSpeed, "&HSets how fast rain/snow falls (negative falls upwards)"),
new EnvOption("WeatherFade", SetWeatherFade, "&HSets how quickly rain/snow fades out over distance"), new EnvOption("WeatherFade", SetWeatherFade, "&HSets how quickly rain/snow fades out over distance"),
@ -72,7 +73,9 @@ namespace MCGalaxy {
if (opt.CaselessEq("CloudSpeed")) opt = "CloudsSpeed"; if (opt.CaselessEq("CloudSpeed")) opt = "CloudsSpeed";
if (opt.CaselessEq("SkyboxHor")) opt = "SkyboxHorSpeed"; if (opt.CaselessEq("SkyboxHor")) opt = "SkyboxHorSpeed";
if (opt.CaselessEq("SkyboxVer")) opt = "SkyboxVerSpeed"; if (opt.CaselessEq("SkyboxVer")) opt = "SkyboxVerSpeed";
if (opt.CaselessEq("lavacolor")) opt = "LavaLight";
if (opt.CaselessEq("lampcolor")) opt = "LampLight";
foreach (EnvOption option in Options) { foreach (EnvOption option in Options) {
if (option.Name.CaselessEq(opt)) return option; if (option.Name.CaselessEq(opt)) return option;
} }
@ -118,8 +121,11 @@ namespace MCGalaxy {
static void SetSkybox(Player p, string area, EnvConfig cfg, string value) { static void SetSkybox(Player p, string area, EnvConfig cfg, string value) {
SetColor(p, value, area, "skybox color", ref cfg.SkyboxColor); SetColor(p, value, area, "skybox color", ref cfg.SkyboxColor);
} }
static void SetBlockLight(Player p, string area, EnvConfig cfg, string value) { static void SetLavaLight(Player p, string area, EnvConfig cfg, string value) {
SetColor(p, value, area, "block light color", ref cfg.BlockLightColor); SetColor(p, value, area, "block lava light color", ref cfg.LavaLightColor);
}
static void SetLampLight(Player p, string area, EnvConfig cfg, string value) {
SetColor(p, value, area, "block lamp light color", ref cfg.LampLightColor);
} }
static void SetCloudsSpeed(Player p, string area, EnvConfig cfg, string value) { static void SetCloudsSpeed(Player p, string area, EnvConfig cfg, string value) {

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@ -748,10 +748,10 @@ namespace MCGalaxy.Network
buffer[i++] = (byte)(def.BlocksLight ? 0 : 1); buffer[i++] = (byte)(def.BlocksLight ? 0 : 1);
buffer[i++] = def.WalkSound; buffer[i++] = def.WalkSound;
// 0b_US--_LLLL where U = uses modern brightness, S = uses sun brightness, and L = brightness */ // 0b_US--_LLLL where U = uses modern brightness, S = uses lamplight color, and L = brightness */
byte brightness = (byte)Math.Max(0, Math.Min(def.Brightness, 15)); byte brightness = (byte)Math.Max(0, Math.Min(def.Brightness, 15));
brightness |= 1 << 7; // Insert "use modern brightness" flag (otherwise client will interpret it as either 0 or 15 brightness) brightness |= 1 << 7; // Insert "use modern brightness" flag (otherwise client will interpret it as either 0 or 15 lava brightness)
if (def.UseSunBrightness) brightness |= 1 << 6; // Insert "use sun color" flag if (def.UseLampBrightness) brightness |= 1 << 6; // Insert "use lamplight color" flag
buffer[i++] = brightness; buffer[i++] = brightness;
} }