Fiddle with zombie survival timings to be fairer to humans.

This commit is contained in:
UnknownShadow200 2016-09-04 20:08:16 +10:00
parent 5157ac6a11
commit 40cb0e0746

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@ -209,17 +209,19 @@ namespace MCGalaxy.Games {
pKiller.Game.CurrentInfected++;
pKiller.Game.TotalInfected++;
pKiller.Game.MaxInfected = Math.Max(pKiller.Game.CurrentInfected, pKiller.Game.MaxInfected);
ShowInfectMessage(random, pAlive, pKiller);
CheckHumanPledge(pAlive);
CheckBounty(pAlive, pKiller);
UpdatePlayerColor(pAlive, InfectCol);
Thread.Sleep(50);
}
}
if (aliveChanged) alive = Alive.Items;
}
CheckInvisibilityTime();
Thread.Sleep(25);
Thread.Sleep(200);
}
}