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Fiddle with zombie survival timings to be fairer to humans.
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@ -209,17 +209,19 @@ namespace MCGalaxy.Games {
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pKiller.Game.CurrentInfected++;
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pKiller.Game.CurrentInfected++;
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pKiller.Game.TotalInfected++;
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pKiller.Game.TotalInfected++;
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pKiller.Game.MaxInfected = Math.Max(pKiller.Game.CurrentInfected, pKiller.Game.MaxInfected);
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pKiller.Game.MaxInfected = Math.Max(pKiller.Game.CurrentInfected, pKiller.Game.MaxInfected);
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ShowInfectMessage(random, pAlive, pKiller);
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ShowInfectMessage(random, pAlive, pKiller);
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CheckHumanPledge(pAlive);
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CheckHumanPledge(pAlive);
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CheckBounty(pAlive, pKiller);
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CheckBounty(pAlive, pKiller);
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UpdatePlayerColor(pAlive, InfectCol);
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UpdatePlayerColor(pAlive, InfectCol);
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Thread.Sleep(50);
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}
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}
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}
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}
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if (aliveChanged) alive = Alive.Items;
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if (aliveChanged) alive = Alive.Items;
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}
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}
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CheckInvisibilityTime();
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CheckInvisibilityTime();
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Thread.Sleep(25);
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Thread.Sleep(200);
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}
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}
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}
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}
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