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Fix WE/NS blocks being incorrectly flipped with /rotate 180
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@ -40,7 +40,7 @@ namespace MCGalaxy.Drawing {
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}
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}
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static string[] rotY_90 = new string[] { "N", "E", "S", "W", "NE", "SE", "SW", "NW", "WE", "NS", "WE", "NS" };
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static string[] rotY_90 = new string[] { "N", "E", "S", "W", "NE", "SE", "SW", "NW", "WE", "NS", "WE", "NS" };
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static string[] rotY_180 = new string[] { "W", "E", "N", "S", "NS", "WE", "NE", "SW", "NW", "SE" };
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static string[] rotY_180 = new string[] { "W", "E", "N", "S", "NE", "SW", "NW", "SE" };
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static string[] rotY_270 = new string[] { "N", "W", "S", "E", "NE", "NW", "SW", "SE", "WE", "NS", "WE", "NS" };
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static string[] rotY_270 = new string[] { "N", "W", "S", "E", "NE", "NW", "SW", "SE", "WE", "NS", "WE", "NS" };
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public static CopyState RotateY(CopyState state, int angle, BlockDefinition[] defs) {
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public static CopyState RotateY(CopyState state, int angle, BlockDefinition[] defs) {
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CopyState newState = Clone(state);
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CopyState newState = Clone(state);
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