Splace should use actual block name, not hardcoded to stone

This commit is contained in:
UnknownShadow200 2017-07-27 22:41:09 +10:00
parent 0d516e6bbe
commit 79e606a242

View File

@ -82,7 +82,8 @@ namespace MCGalaxy.Commands.Building {
p.level.UpdateBlock(p, (ushort)m[0].X, (ushort)m[0].Y, (ushort)m[0].Z, held, BlockDBFlags.Drawn, true);
}
Player.Message(p, "Placed stone blocks {0} apart.", interval > 0 ? interval : distance);
Player.Message(p, "Placed {1} blocks {0} apart.",
interval > 0 ? interval : distance, p.level.BlockName(held));
return true;
}