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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-22 03:55:18 -04:00
Remove /server reset
Highly dangerous command, may not leave server in a consistent state and require restarting anyways, and can be accomplished by just deleting properties folder on server anyways
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parent
45207fd8f0
commit
821cc59063
@ -34,7 +34,6 @@ namespace MCGalaxy.Commands.Maintenance {
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switch (args[0].ToLower()) {
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case "public": SetPublic(p, args); break;
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case "private": SetPrivate(p, args); break;
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case "reset": DoReset(p, args); break;
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case "reload": DoReload(p, args); break;
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case "backup": DoBackup(p, args); break;
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case "restore": DoRestore(p, args); break;
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@ -56,22 +55,6 @@ namespace MCGalaxy.Commands.Maintenance {
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Logger.Log(LogType.SystemActivity, "Server is now private!");
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}
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void DoReset(Player p, string[] args) {
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if (!CheckPerms(p)) {
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Player.Message(p, "Only Console or the Server Owner can reset the server."); return;
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}
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Player.Message(p, "Backing up and deleting current property files.");
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foreach (string name in Directory.GetFiles("properties")) {
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File.Copy(name, name + ".bkp"); // create backup first
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File.Delete(name);
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}
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Player.Message(p, "Done! Restoring defaults...");
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SetToDefault();
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DoReload(p, args);
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}
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void DoReload(Player p, string[] args) {
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if (!CheckPerms(p)) {
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Player.Message(p, "Only Console or the Server Owner can reload the server settings."); return;
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@ -158,33 +141,7 @@ namespace MCGalaxy.Commands.Maintenance {
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return p.name.CaselessEq(ServerConfig.OwnerName);
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}
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void SetToDefault() {
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foreach (var elem in Server.serverConfig)
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elem.Field.SetValue(null, elem.Attrib.DefaultValue);
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Server.messages = new List<string>();
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Server.chatmod = false;
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Server.voteKickInProgress = false;
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Server.voteKickVotesNeeded = 0;
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Server.zombie.End();
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SrvProperties.GenerateSalt();
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ServerConfig.RestartTime = DateTime.Now;
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ServerConfig.MainLevel = "main";
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ServerConfig.BackupDirectory = Path.Combine(Utils.FolderPath, "levels/backups");
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ServerConfig.BlockDBSaveInterval = 60;
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ServerConfig.unsafe_plugin = true;
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Server.flipHead = false;
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Server.shuttingDown = false;
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}
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public override void Help(Player p) {
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Player.Message(p, "%T/Server reset %H- Reset everything to defaults. (Owner only)");
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Player.Message(p, " &cWARNING: This will erase ALL properties. Use with caution. (Likely requires restart)");
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Player.Message(p, "%T/Server reload %H- Reload the server files. (May require restart) (Owner only)");
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Player.Message(p, "%T/Server public/private %H- Make the server public or private.");
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Player.Message(p, "%T/Server restore %H- Restore the server from a backup.");
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