Added "Empty" map type and reintroduced block limit

This commit is contained in:
Venom983 2015-09-28 06:53:05 -04:00
parent 8ec79e0c66
commit 87e3b9c444

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@ -38,6 +38,7 @@ namespace MCGalaxy.Commands
{ {
case "flat": case "flat":
case "pixel": case "pixel":
case "empty":
case "island": case "island":
case "mountains": case "mountains":
case "ocean": case "ocean":
@ -49,7 +50,7 @@ namespace MCGalaxy.Commands
break; break;
default: default:
Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, desert, space, rainbow, and hell"); return; Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, empty, desert, space, rainbow, and hell"); return;
} }
string name = parameters[0].ToLower(); string name = parameters[0].ToLower();
@ -76,7 +77,7 @@ namespace MCGalaxy.Commands
if (!Player.ValidName(name)) { Player.SendMessage(p, "Invalid name!"); return; } if (!Player.ValidName(name)) { Player.SendMessage(p, "Invalid name!"); return; }
if (System.IO.File.Exists("levels/" + name + ".lvl")) { Player.SendMessage(p, "Level \"" + name + "\" already exists!"); return; } if (System.IO.File.Exists("levels/" + name + ".lvl")) { Player.SendMessage(p, "Level \"" + name + "\" already exists!"); return; }
/*try try
{ {
if (p != null) if (p != null)
if (p.group.Permission < LevelPermission.Admin) if (p.group.Permission < LevelPermission.Admin)
@ -91,7 +92,7 @@ namespace MCGalaxy.Commands
catch catch
{ {
Player.SendMessage(p, "An error occured"); Player.SendMessage(p, "An error occured");
}*/ }
// create a new level... // create a new level...
try try
@ -118,7 +119,7 @@ namespace MCGalaxy.Commands
Player.SendMessage(p, "/newlvl - creates a new level."); Player.SendMessage(p, "/newlvl - creates a new level.");
Player.SendMessage(p, "/newlvl mapname 128 64 128 type seed"); Player.SendMessage(p, "/newlvl mapname 128 64 128 type seed");
Player.SendMessage(p, "Valid sizes: 16, 32, 64, 128, 256, 512, 1024"); //Update this to add more? Player.SendMessage(p, "Valid sizes: 16, 32, 64, 128, 256, 512, 1024"); //Update this to add more?
Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, desert, space, rainbow, and hell"); Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, empty, desert, space, rainbow, and hell");
Player.SendMessage(p, "The seed is optional, and controls how the level is generated."); Player.SendMessage(p, "The seed is optional, and controls how the level is generated.");
Player.SendMessage(p, "If the seed is the same, the level will be the same."); Player.SendMessage(p, "If the seed is the same, the level will be the same.");
Player.SendMessage(p, "The seed does not do anything on flat and pixel type maps."); Player.SendMessage(p, "The seed does not do anything on flat and pixel type maps.");