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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-16 18:57:26 -04:00
Added "Empty" map type and reintroduced block limit
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parent
8ec79e0c66
commit
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@ -38,6 +38,7 @@ namespace MCGalaxy.Commands
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{
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{
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case "flat":
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case "flat":
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case "pixel":
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case "pixel":
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case "empty":
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case "island":
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case "island":
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case "mountains":
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case "mountains":
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case "ocean":
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case "ocean":
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@ -49,7 +50,7 @@ namespace MCGalaxy.Commands
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break;
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break;
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default:
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default:
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Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, desert, space, rainbow, and hell"); return;
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Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, empty, desert, space, rainbow, and hell"); return;
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}
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}
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string name = parameters[0].ToLower();
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string name = parameters[0].ToLower();
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@ -76,7 +77,7 @@ namespace MCGalaxy.Commands
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if (!Player.ValidName(name)) { Player.SendMessage(p, "Invalid name!"); return; }
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if (!Player.ValidName(name)) { Player.SendMessage(p, "Invalid name!"); return; }
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if (System.IO.File.Exists("levels/" + name + ".lvl")) { Player.SendMessage(p, "Level \"" + name + "\" already exists!"); return; }
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if (System.IO.File.Exists("levels/" + name + ".lvl")) { Player.SendMessage(p, "Level \"" + name + "\" already exists!"); return; }
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/*try
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try
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{
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{
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if (p != null)
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if (p != null)
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if (p.group.Permission < LevelPermission.Admin)
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if (p.group.Permission < LevelPermission.Admin)
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@ -91,7 +92,7 @@ namespace MCGalaxy.Commands
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catch
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catch
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{
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{
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Player.SendMessage(p, "An error occured");
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Player.SendMessage(p, "An error occured");
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}*/
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}
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// create a new level...
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// create a new level...
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try
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try
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@ -118,7 +119,7 @@ namespace MCGalaxy.Commands
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Player.SendMessage(p, "/newlvl - creates a new level.");
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Player.SendMessage(p, "/newlvl - creates a new level.");
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Player.SendMessage(p, "/newlvl mapname 128 64 128 type seed");
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Player.SendMessage(p, "/newlvl mapname 128 64 128 type seed");
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Player.SendMessage(p, "Valid sizes: 16, 32, 64, 128, 256, 512, 1024"); //Update this to add more?
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Player.SendMessage(p, "Valid sizes: 16, 32, 64, 128, 256, 512, 1024"); //Update this to add more?
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Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, desert, space, rainbow, and hell");
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Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, empty, desert, space, rainbow, and hell");
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Player.SendMessage(p, "The seed is optional, and controls how the level is generated.");
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Player.SendMessage(p, "The seed is optional, and controls how the level is generated.");
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Player.SendMessage(p, "If the seed is the same, the level will be the same.");
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Player.SendMessage(p, "If the seed is the same, the level will be the same.");
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Player.SendMessage(p, "The seed does not do anything on flat and pixel type maps.");
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Player.SendMessage(p, "The seed does not do anything on flat and pixel type maps.");
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