Added "Empty" map type and reintroduced block limit

This commit is contained in:
Venom983 2015-09-28 06:53:05 -04:00
parent 8ec79e0c66
commit 87e3b9c444

View File

@ -38,6 +38,7 @@ namespace MCGalaxy.Commands
{
case "flat":
case "pixel":
case "empty":
case "island":
case "mountains":
case "ocean":
@ -49,7 +50,7 @@ namespace MCGalaxy.Commands
break;
default:
Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, desert, space, rainbow, and hell"); return;
Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, empty, desert, space, rainbow, and hell"); return;
}
string name = parameters[0].ToLower();
@ -76,7 +77,7 @@ namespace MCGalaxy.Commands
if (!Player.ValidName(name)) { Player.SendMessage(p, "Invalid name!"); return; }
if (System.IO.File.Exists("levels/" + name + ".lvl")) { Player.SendMessage(p, "Level \"" + name + "\" already exists!"); return; }
/*try
try
{
if (p != null)
if (p.group.Permission < LevelPermission.Admin)
@ -91,7 +92,7 @@ namespace MCGalaxy.Commands
catch
{
Player.SendMessage(p, "An error occured");
}*/
}
// create a new level...
try
@ -118,7 +119,7 @@ namespace MCGalaxy.Commands
Player.SendMessage(p, "/newlvl - creates a new level.");
Player.SendMessage(p, "/newlvl mapname 128 64 128 type seed");
Player.SendMessage(p, "Valid sizes: 16, 32, 64, 128, 256, 512, 1024"); //Update this to add more?
Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, desert, space, rainbow, and hell");
Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, empty, desert, space, rainbow, and hell");
Player.SendMessage(p, "The seed is optional, and controls how the level is generated.");
Player.SendMessage(p, "If the seed is the same, the level will be the same.");
Player.SendMessage(p, "The seed does not do anything on flat and pixel type maps.");