Fix /whois displaying your own skin and model instead of target.

This commit is contained in:
UnknownShadow200 2017-08-19 21:36:09 +10:00
parent 807520153a
commit 8a2e333b32

View File

@ -131,15 +131,15 @@ namespace MCGalaxy.DB {
} }
static void EntityLine(Player p, Player who) { static void EntityLine(Player p, Player who) {
bool hasSkin = !p.SkinName.CaselessEq(p.truename); bool hasSkin = !who.SkinName.CaselessEq(who.truename);
bool hasModel = !(p.Model.CaselessEq("humanoid") || p.Model.CaselessEq("human")); bool hasModel = !(who.Model.CaselessEq("humanoid") || who.Model.CaselessEq("human"));
if (hasSkin && hasModel) { if (hasSkin && hasModel) {
Player.Message(p, " Skin: &f{0} %S, model: &f{1}", p.SkinName, p.Model); Player.Message(p, " Skin: &f{0}%S, model: &f{1}", who.SkinName, who.Model);
} else if (hasSkin) { } else if (hasSkin) {
Player.Message(p, " Skin: &f{0}", p.SkinName); Player.Message(p, " Skin: &f{0}", who.SkinName);
} else if (hasModel) { } else if (hasModel) {
Player.Message(p, " Model: &f{0}", p.Model); Player.Message(p, " Model: &f{0}", who.Model);
} }
} }
} }